[SP][EN] Sevenheart

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    [SP][EN] Sevenheart

    Mensaje por Mikeboix el Sáb Mayo 05, 2018 2:54 pm



    Nombre del Mod: Sevenheart

    Para: M&B: Warband 1.173 + WSE requerido

    Versión del mod: 0.6b

    Tipo de Modificación: Conversión Parcial

    Autor/autores: Dreamy Folk team

    Link al foro/post de desarrollo: [Tienes que estar registrado y conectado para ver este vínculo]

    Descripción: Mod muy prometedor aún en fase temprana de desarrollo pero ya muy interesante, con un montón de novedades jugables en el mundo de Calradia, misiones especiales y muchas sorpresas.

    Características:

    -Nuevo modo historia con misiones especiales.
    -Nuevo sistema de población.
    -Nuevo sistema de favores. Puede ser más útil que los denares a veces.
    -Nuevos eventos: rebeliones, eventos históricos, sucesos naturales...
    -Nueva y mejorada IA de comabte.
    -Sistema de emboscadas.
    -Muchas nuevas armas y armaduras.
    -Sistema de órdenes militares. Las hay repartidas por todas las facciones pero la más importante es la tuya: La Orden del Caldero Dorado.
    -Sistema de bancos.
    -Puedes construir tus propios campamentos amurallados.
    -Conviértete en bandido y desbloquea una gran cantidad de nuevas posibilidades jugables.
    -Los reyes ahora tienen esposas (reinas) que pueden incluso darte misiones.
    -Sistema de familias mejorado. Cuida de la tuya, cásate y ten hijos.
    -Sistema de retiro mejorado. Retírate de la aventura y juega como tu hijo.
    -Nuevos temas musicales, algunos hechos especialmente para este mod.
    -Nuevas animaciones.
    -Batallas y viajes navales.
    -Habilidades especiales en el mapa de campaña, como esconderte del enemigo.
    -Edita tu propio estandarte.
    -Sistema de compañeros mejorado. Los compañeros no se unirán a tu grupo si no que te seguirán con su propio grupo de guerreros, al que podrás dar instrucciones.
    -Mucho, mucho más.

    Imagenes
    Spoiler:




    Descarga la versión 0.6b: [Tienes que estar registrado y conectado para ver este vínculo]

    Descarga el parche para la versión 0.6b: [Tienes que estar registrado y conectado para ver este vínculo]

    Descarga WSE e instrucciones (necesario para jugar): [Tienes que estar registrado y conectado para ver este vínculo]


    Última edición por Mikeboix el Lun Jun 25, 2018 6:06 pm, editado 8 veces


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    maxtor07
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    Re: [SP][EN] Sevenheart

    Mensaje por maxtor07 el Sáb Mayo 05, 2018 4:17 pm

    Que gran propuesta!!
    Pinta interesante. Creo que voy a desempolvar M&B Razz

    PD: te lo tenias guardado pillin. Buen movimiento Very Happy


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    xander
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    Re: [SP][EN] Sevenheart

    Mensaje por xander el Dom Mayo 06, 2018 4:29 am

    muy interesante la verda una pregunta cuando allan versiones mas actualizadas abra alguna traducion?
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    Re: [SP][EN] Sevenheart

    Mensaje por Mikeboix el Dom Mayo 06, 2018 2:35 pm

    xander escribió:muy interesante la verda una pregunta cuando allan versiones mas actualizadas abra alguna traducion?

    Sin duda, y yo mismo me encargaré quizá de hacerla. Cuando haya una versión más estable, claro Smile


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    Re: [SP][EN] Sevenheart

    Mensaje por superfilete el Dom Mayo 06, 2018 3:00 pm

    Em una pregunta como puedo poner el warband en la version 1.170 teniendolo de steam? Digo para asi poder instalar el WSE
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    Re: [SP][EN] Sevenheart

    Mensaje por Mikeboix el Dom Mayo 06, 2018 7:19 pm

    A mi también me costó hacerlo funcionar, así que he creado un pequeño tutorial en este hilo sobre cómo jugar a mods que requieren WSE en Steam: [Tienes que estar registrado y conectado para ver este vínculo]

    Un saludo.


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    Re: [SP][EN] Sevenheart

    Mensaje por Mikeboix el Mar Mayo 08, 2018 1:08 pm

    Actualizo con la nueva versión 0.4: [Tienes que estar registrado y conectado para ver este vínculo]

    La lista de novedades y arreglos es enorme, pero la más destacable es que ha conseguido eliminar el bug que ralentizaba el guardado automático:

    Changelog (ingles):
    Autosave delay completely fixed. Realistic saving can be used without any delay, it is instant now.
    Code optimization.
    Battle ai disabled by start for now. Use it at your own risk since it can cause crashes (OPCODE 1710). Will be looked in next patch.
    Richard will give xp instead of gold in intro contracts.
    Added the launcher screen.
    Fast forward speed has been reduced to half.
    Increased the AI level of golden guards.
    505 opcode error fixed in battles.
    You can talk to NPCs in heart from menu.
    Sevenheart will not leave your party after being captured.
    Improved the nightmare sequence.
    Tasha now sings near the statue.
    You can talk to richard in ashikara menu.
    Black face fixed.
    Merchants have been added cloaks as wearable head items for now.
    Faction alliance system removed for now.
    Highwaymen removed for now.
    Anti-cheat fixed.
    You can no longer ambush after dismissing the party.
    Added cooldown for whistling horse.
    Fixed the ponytail hair.
    Dialog improvements.
    Sevenheart party strength fixed. Your party will perform a lot better when you have all the sevenheart members in your party or one of them at least.
    You cannot dispatch kusluk for aid when he is not in your party.
    You cannot delegate quests to your members when their hp is low.
    Your ship may be stolen if you disembark on shore.
    Handing prisoners off in towns fixed.
    New statues have been added across the towns for various reasons. *spoilers
    Improved the duelling AI. NPCs will fight a lot better now.
    Azar no longer gives powerful weapons.
    Fixed the intro sequence bug where you can skip sequence after it is already over.
    Changed the text to differentiate nightmare from intro
    Compass will show a random castle at the start instead of Ashikara.
    Tournament bet no longer cuts down by half
    Bounty reward no longer cuts down by half
    Hugoe will no longer say “for the cauldron”
    A new adventure has been added in Reyvadin tavern.
    Player will start the game with goods.
    A new unique location has been added. Bluehorns.
    You can no longer roll forward while mounted.
    You can now share your tournament success with lords, too.
    Gadrick will now walk around the town in first intro.
    Harad dialog crash has been fixed.
    Pete’s adventure has been added new quests.
    Reduced number of hireable mercenaries
    Sea raiders no longer wear mail.
    Stranger thing quest gets finished when you wear too.
    Grammar fixes.
    New faces given for NPCs.
    Cf_simulate_quest bug fixed.
    Scenes added for each neutral castle.
    Switching outlaw mode option has been added in camp menu.
    You can no longer wait without setting a camp.
    Option to hide hints is added in settings in camp menu.
    Grove’s map icon changed.
    Adventure of staff of stavros has been added new quests.
    Dialogs with outlaw parties has been added in outlaw mode.
    Eskipres have been rebalanced.
    Shoreparty hall scene fixed.
    New historical event has been added.
    A better post-battle looting system added.
    You can now place moles in town menu.
    You will no longer find powerful items in world map.
    A few item names fixed.
    Lantemon’s armor fixed.
    Leonard the toymaker has been added in ashikara. A new NPC that sells all kind of crazy inventions.
    You can now donate to ashikara.
    You can take screenshots by pressing key “M”.
    New dialogs have been added.
    You can sprint in world map for a while. Parties that are following you will sprint with you as well.
    Improved the dialogs.
    New particle for party torches has been designed
    Golden guards will spawn in front of the player in train the golden guards quest.
    Game concept pages fixed. Now you can read about all the features.
    Leadership cap fixed.
    When you die in ashikara, you will be thrown to jail.
    Guards in ashikara will now use fighting AI, too.
    New locations.
    Check for recruits quest fixed
    Grove scene has been improved.
    Dark Knight storyline is added in small portion.
    You can change classes every week.
    Player will not have a client at start.
    Factions need to be discovered as well now.
    Sevenheart members no longer start as discovered.
    Beginner period has been implemented for new players.
    Cloak system has been removed for future versions.
    Cloaks have been added as items for now.
    More guidance texts.
    Bandit lairs wont be spawned randomly for now.
    Your companion parties now can discover parties on world map and %5 chance they will put a mole in your name.
    When you discover certain parties, you will obtain their “special” troop or item as a gift.
    Removed a few scripts that caused crashes.
    Fixed the black man face issue.
    You can order your bodyguards to return.
    When stealing a ship, there is a chance fleetguards will spawn.


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    Re: [SP][EN] Sevenheart

    Mensaje por iDarkRaiNx el Lun Mayo 21, 2018 12:50 am

    Wow, se ve interesante y super bueno. Lastima no saber tanto ingles. Sería bueno hacer una traducción a este mod, pero como dices Mike, tendremos que esperar a que sea más estable.


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    Re: [SP][EN] Sevenheart

    Mensaje por Mikeboix el Mar Mayo 22, 2018 7:05 pm

    Sí, estoy deseando jugar la versión final de este grandioso mod para traducirlo, y creo que no se hará esperar mucho a juzgar por la velocidad a la que desarrolla el autor. Ya está lista la versión 0.5: [Tienes que estar registrado y conectado para ver este vínculo]

    Según el autor es la versión con más cambios hasta el momento, además de la más estable.

    Cambios más destacables:

    -Vuelve el sistema de eventos, que estaba bugueado en la versión anterior y se había eliminado.
    -Mod optimizado.
    -Nuevas animaciones, música y sonidos.
    -Puedes desafiar a duelos a tus compañeros líderes.
    -Muchos arreglos de bugs
    -Muchísimos otros cambios y mejoras

    changelog completo (ingles):

    Music system completely redesigned and revamped.
    You can ask company leaders for a duel.
    Module files have been optimized to save space.
    Agent labels are now permanently visible. Can be turned off in camp menu.
    New faces have been added and improved.
    Quest delegation system improved.
    Main menu music system has been randomized.
    Cinematic fade system implemented.
    First chapter of main storyline has been finished! Enjoy! Fixed most of the bugs and improved.
    Some passages removed.
    New system to bypass maximum HPs has been implemented. Some BOSSes will have over hundreds of HP!
    Quest rewards have been balanced.
    Texture improvements.
    New animations have been done.
    New musics and sound effects.
    New chanting system to spice up the battle atmosphere.
    Mission conversation system have been added a cooldown.
    Hair texture has been mastered.
    All lords carry factional banners instead of personal banners now, this was mainly made to cleaer out space to add new unique map icons and to make everything look more intact.
    There is now a chance to earn honors by finishing contracts.
    Changing banner requirements changed.
    Requirements for swearing to a faction has been decreased. You need 5 letters, 200 renown, 5 honor and 10 relation with king.
    Duel AI has been improved. A new styles system has been implemented so certain troops will adapt a certain style of fighting.
    Homeless camp dialog fixed.
    World map text log is made less crowded. Texts will not come when player is busy doing something.
    Knight graveyard has been fixed.
    You can check which region you are in from character report.
    More interaction to fugititives have been added.
    Ports are enterable with proper scenes.
    More conversations.
    Decreased the number of golden guards needed to be trained to complete the quest.
    Visiting doctor adjusted.
    Faction orders are enterable from capitals now.
    Mole will fight with you when you are caught entering a town.
    Companion parties will not run from you.
    Black boars prisoners are unequipped.
    You can ask manhunters for news.
    Speak with the mole option fixed.
    Cooldown for asking quests from gadrick has been made longer.
    You will now be able to gather your collection as a manhunter.
    Money needed is never 0 for filling warehouse at heart.
    You can now order your moles to let you in towns if you are hostile.
    You cannot enter four ways inn, bluehorns or borislav's shack as an outlaw.
    You cannot ask for favors from companies without a cooldown.
    Bounties will be closer to where it is taken from.
    After cancelling giving a quest, game will not assume a quest is given aka removing the option.
    Kusluk location tips fixed.
    Vitus has a weapon.
    Switching between outlaw mode has a cooldown of 3 hours instead of 24 hours now.
    New conversations added in-game.
    There is now a chance you will increase relations with villages by killing outlaws near them.
    Company features like buying stores, creating webs have been fixed of some backend issues.
    Code fixes.
    Player will start with some skills such as riding, prisoner management, leadership and athletics increased by 1.
    Lords will not always accept your audiences.
    Bluehorns scene improved.
    Code optimizations.
    When an arena is won, only the current town will have increased max opponents to beat.
    Webs have been improved with new features. You can now order moles to build webs in their town and assign them tasks.
    Politics have been expanded with features like leverages, rapes, spying, disrespect and lies. Which player can obtain this kind of info from moles to be used against a noble.
    New equipments for arena fighters added.
    Musics will loop.
    Nightmare sequence improved.
    Golden guard quest has arena scene added.
    Player doesnt get lots of XP from killing certain quest-related troops.
    Snowdust now decreases from borislav.
    Borislav's shack can be infested by bandits from time to time.
    Eskipre troop redesigned.
    Location intros added.
    More guidance texts.
    An ambience music added to player camps.
    Texture improvements.
    Ashikara scene has been improved.
    Dialog fixes.
    Leonard dialog fixed.
    You can use roped crossbow in all type of battles.
    Rudan's face is longer randomized.
    Order strength algorithm improved.
    Requirements to special talents are reduced to only 500 gold requirement.
    Player camp wont show garrison size.
    AI will dodge either directions now
    AI will not try to spamavoid.
    Dialog fixes.
    War veterans system has been added. You can now interact with them, even play as one of them in the battles of old times. Huge spoilers.
    Player-specific parties on world map has been marked with special color.
    New armors have been designed.
    New contract has been added.
    Event dialog has been added for helping order parties. You will earn favors by helping order parties, too.
    Relationships with NPCs at start fixed. No more 100 relationships.
    Ashikara NPCs has less items in their store.
    More guidance texts added.
    You can now ask Tasha to sing for you in return of party morale.
    Codes optimized.
    Battle AI fights more realistic now. The algorithm behind the level of troops changed.
    1710 opcode crash fixed.
    Narrative voice overs have been added for some locations upon entrance.
    An in-depth civil war system has been added as one of the political events.
    Azar gives less valued iems.
    Azar dialog fixed.
    Stray horse cannot be spammed to catch infinite times.
    Death penalty only apply 1 time.
    You cant sneak into castles anymore.
    Added a notification to download WSE.
    You cant talk with village elder or put moles in a looted/raided villages.
    You can now own villages when they are looted.
    Black boar troops have been redesigned with stats, equipment and new outfits. Archers and footmen wont ride horses anymore.
    Company name will appear instead of headquarters at some cases.
    Player can now throw daggers.
    You cannot talk to elder and lord of the town if you sneaked.
    Some factions will not be findable by start.
    More guidance texts.
    Training soldiers in heart quest is made more fun.
    You can convert soldiers to your own custom troops by talking to your commander.
    You will not remain attackable when resting in order parties.
    Grammar fixes.
    Dialog improvements.
    You can talk with ashikara merchants from town menu.
    Adventure of pete has been added new quests.
    You can raid villages in outlaw mode.
    Decapitated heads will now have textures.
    When you cancel delegating a quest in dialog, game will not assume a quest was given.
    Cattles wont run from player party
    New management menu.
    New clicking sound.
    LODs of golden guard armors fixed.
    Rewards for quests have been adjusted.
    Dialog improvements.
    Renaming troops will have a blank bar instead of “write here”.
    CTRL + left mouse cheat has been added an anti cheat. Moving on world map will force player to rest
    Orders are voice acted.
    While upgrading your order troops, cost will be same for both main party and heart.
    Hugoe will give an accurate number of your army size.
    Player xp multiplier reduced by @.
    Horse at heart courtyard doesnt need a riding skill anymore.
    Borislav dialog fixed.
    You cannot put a mole while a village is infested by bandits


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    Re: [SP][EN] Sevenheart

    Mensaje por Havajos el Mar Mayo 22, 2018 8:30 pm

    Se me cae la baba con este mod la verdad
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    Re: [SP][EN] Sevenheart

    Mensaje por Mikeboix el Sáb Jun 16, 2018 3:55 pm

    Nueva versión 0.6 lanzada: [Tienes que estar registrado y conectado para ver este vínculo]
    Cambios más destacables:

    -Nuevo sistema de población.
    -Nuevo sistema de mazmorras.
    -Nueva música.
    -Nuevo sistema de regiones.
    -Nuevo sistema de guardaespaldas.
    -Nuevas animaciones.
    -Flechas de fuego. Puede expandirse el fuego a enemigos cercanos.
    -Puedes desmantelar armas dependiendo de tu habilidad de Weapon Master.
    -Los caballos van más lentos al perder hp.
    -Nuevas misiones y eventos.
    -Los asedios reducen la población de la ciudad/castillo.
    -Muchos arreglos de bugs.

    Changelog completo (en inglés):

    Spoiler:
    You can disarm weapons depends on your weapon mastery skill.
    Dungen system has been added.
    Horses will become slower as their HP gets low.
    Location intros can be turned on off.
    New questions added for gadrick.
    Family system has been improved and a report added.
    Troops will age by one year every month now. Previously it was 365 in-game time, which rendered the feature totally useless.
    You can only bury deads after normal battles.
    Parties use torches.
    Adventure of Lev has been added.
    Color codes for texts have been adjusted.
    Gadrick now resides in the citadel, instead of the streets.
    Sieges will reduce population.
    Distance to siege lifting check has been adjusted.
    Covey system has been added.
    You can only whistle for horses when you are khergit wayfarer.
    Roped crossbow can be used by everyone now.
    Faction discovery fixed.
    Building in world map have cooldowns.
    You cannot build outlaw lairs without 200 bounty.
    Parties will show their region now.
    You can now discover factions by interacting parties.
    Courier system has been added. You might receive letters of quests or another various content.
    Duel fixed.
    You can ask village elders for locations of parties.
    You can obtain both troops and items from discovering parties now.
    Knight system improved.
    Some meshes removed from menus to make texts more readable.
    You can now talk to order representatives from faction capitals if you are sworn.
    Rake in four ways inn sells herbs now.
    Knight parties will replicate what their lords do.
    Some dialogs will only appear on party encounters.
    Company parties will now rest in their headquarters.
    Dynamic world. Upon completion of quests, there is a chance player will lose relationship with enemy factions of the faction quest given from.
    You can lit your arrows now with any brazier.
    Fire arrows added. They have half the ammo over normal arrows, will blaze any agent with a possibility of fire spreading around nearby agents.
    New figthing styles added.
    Kings redesigned.
    Two handed area damage increases in range depending on the power strike skill.
    You can disable voice acting from camp menu.
    Troops adjusted.
    New community story has been added. Medicus!
    Rolling forward is now faster depending on agility and athletics.
    Particles adjusted.
    Kings have right-hands.
    You will be redirected from dialogs now.
    You can send bodyguards off.
    You can talk to grove NPCs from menu.
    Dialogs with rangers fixed.
    Reports extended.
    Duels are fixed.
    You can only sell prisoners at castles.
    Midlands retreat improved.
    More notification texts.
    Attacking a company fixed.
    Custom battles removed.
    Anti-cheat adjusted. You will lose 500 gold every day as long as the ctrl-t cheat is active.
    More notification texts.
    Compass gives more accurate distances.
    Scene fixes.
    Travellers added on world map. They are selling items and herbs.
    Gangs are improved.
    Party names changed.,
    Ports can be discovered.
    Changed the gender of troops.
    Adjusted item flags for many items.
    New attack move attack. You can execute a great blow by holding upwards then right-click ot execute.
    New center notes added for new party types.
    You can gift money to your members to raise morale.
    Some spears can knock down enemies.
    Rangers improved.
    You can join the rangers now by doing quests and passing trials.
    Rangers are redesigned.
    Faction finding fixed.
    More notifcation texts are added.
    Events are corrected in context.
    Party arsenal system has been added. You can use many weapons like braziers, traps and all in battlefield.
    Arena music changed.
    Main menu music fixed.
    Grammar fixes.
    You can kill moles of other companies.
    You will lose honor by aiding outlaws in battles.
    Threatening an enemy party fixed.
    Threatened party amount shows correctly.
    Assist Xp calculation has been adjusted.
    War veteran quest now ends.
    Kusluk no longer gives tips about locations. He can directly be sent to discover a location.
    You might lose your mole if lord comes in their fief.
    Anti cheats added for CTRL+H and CTRL+F4 cheats.
    Events system has been improved. New events added.
    Calradian monarch now belongs to sarranids.
    Music system improved and fixed. It is region-aware now.
    You wont be able to start the game without WSE.
    New musics added.
    New death animations.
    Trade skill affects the prisoner prices and quest gold rewards.
    Bounty hunting dialog fixed.
    Quest names fixed in delegation.
    Trouble system has been added for towns. Drunk soldiers, spy encounters or sappho soldiers might appear out of nowhere to cause trouble in town.
    Mercenaries have been adjusted in number related to type.
    You now need skill to order troops to attack without you.
    You have now many options after winning a war.
    Two handed area damage fixed.
    Arenas fixed.
    New walking animation.
    Code improvements.
    You need to bypass the guards to secure entrance into a town.
    You cannot sell prisoners as outlaw.
    New bodyguard system has been written from scratch. You can choose anyone from your party to be your bodyguard. Max 6 bodyguards.
    Time to forced-wait after using cheat has been reduced by half.
    Subfactions improved.
    Mole dialog fixed.
    Battle of hightide improved.
    Region system has been added.
    Population system has been added.
    Code fixes.
    Faction lords have their own map icon now.
    Anti-cheat will only be activated if cheat mode is enabled.
    Party spot system improved.
    Castles also have faction banners now.
    Hall of memories improved.


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    iberwolf
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    Re: [SP][EN] Sevenheart

    Mensaje por iberwolf el Sáb Jun 16, 2018 11:23 pm

    Menuda pintaza!, pero está en español?
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    Re: [SP][EN] Sevenheart

    Mensaje por iDarkRaiNx el Dom Jun 17, 2018 7:39 am

    iberwolf escribió:Menuda pintaza!, pero está en español?

    Pues, Mike trabajará en una traducción cuando el mod este en una versión mas estable, con esto se refiere a que no haya tantos bugs y no estén sacando, parche tras parche tras parche. No se hará esperar mucho al parecer, el mod está avanzando bastante rápido.


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    Re: [SP][EN] Sevenheart

    Mensaje por iberwolf el Dom Jun 17, 2018 9:29 am

    iDarkRaiNx escribió:
    iberwolf escribió:Menuda pintaza!, pero está en español?

    Pues, Mike trabajará en una traducción cuando el mod este en una versión mas estable, con esto se refiere a que no haya tantos bugs y no estén sacando, parche tras parche tras parche. No se hará esperar mucho al parecer, el mod está avanzando bastante rápido.

    Vale, entiendo que la 0.6 no es estable o bien no compensa traducir la ultima versión ya que saldrá otra en pocas semanas al ritmo que llevan, ademas Mike después dijo que se esperaría para traducirlo para cuando llegue la "versión final", a saber cuando es eso, que trabajen rápido no significa necesariamente que vayan a terminar pronto. En fin, aunque me temo que la traducción tardará en llegar mas me temo que el mod seguirá teniendo una larga vida útil hasta que llegue el Bannerlord...
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    Re: [SP][EN] Sevenheart

    Mensaje por Mikeboix el Dom Jun 17, 2018 3:14 pm

    Acabo de hablar con uno de los desarrolladores en su cuenta de discord y me ha recomendado esperar a la versión 1.0 antes de empezar la traducción, ya que según él aún tienen que cambiar bastantes fundamentos del mod, incluyendo textos, que haría que las próximas traducciones fueran un caos si empiezo ahora.


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    Re: [SP][EN] Sevenheart

    Mensaje por Celian D'Aristide el Jue Jun 21, 2018 6:57 pm

    Os dejo link de lla nueva versión beta 0.6b: [Tienes que estar registrado y conectado para ver este vínculo]

    LISTA DE CAMBIOS:
    Latest changelog

    World map optimized a lot! It runs 3x smoother now with minimal FPS drops.
    Taunting system optimized and improved. Now AI can taunt too and it takes one’s renown and level as a factor to taunt certain troops.
    Music files have been compressed to reduce overall mod size.
    Dialog fixes.
    Anti-cheat “h” fixed.
    HP bypass system optimized.
    Player camp bugs fixed when entering the camp.
    Camp dialog fixed.
    Menus have been given different musics.
    Nightmare sequence NPCs are not discoverable.
    New NPC datas added.
    Helmut walks slowly.
    Ashikara morale has been added to the menu.
    New theme added for outlaw mode.
    NPCs given names.
    Disarming fixed and implemented. Animations adjusted.
    Party arsenal system fixed. Devices will spawn around player now.
    Fists/punches have been added a small area damage to make it more accessible to play.
    More guidance texts.
    Your HP will be doubled if you max ironflesh skill.
    Quests improved
    Upon completion of quest, relations with enemy factions will decrease correctly.
    Rolling forward improved
    You can roll further with agility and athletics.
    Enemies around will get a minor stun.
    You can only roll forward while moving forward.
    Contracts improved
    Need a job contract will fail after enough attempts.
    Basic crafting system added.
    You can obtain wood and stone from cutting trees and mining.
    Lumbermills added on world map. Talk with lumberjack to buy wood.
    Dialogs for lumberjacks.
    You can check your crafting inventory in character report.
    Unique locations improved
    A war veteran will appear constantly on asferix theatre.
    Scene improved with ambience and music.
    Trouble system has been integrated to Asferix Theatre.
    Knights system improved
    New knights added.
    Knights have the same faction with their lords.
    Knights have a duel AI now too.
    New lords also carry the faction banners now.
    Outlaw mode
    Switching outlaws will return back to map from menu.
    More dialogs added.
    Player encampments
    Robbery chance.
    Costs a bit of gold, although you can still build without the gold.
    Strengthen your camp with watchmen, trenches and outposts with gold and resources.
    Watchmen will appear in scenes if you assigned some.
    Visitor system fixed.
    You can rename your camps.
    Each camp has its own store now. Upon dismissing a camp, next camp you build will use the store of the last dismissed camp.
    Golden Cauldron improved
    You can now demand services from Golden Cauldron via gadrick. There are number of options.
    Reports updated.
    Training fields redesigned
    They are now called “Ecoles”.
    Domines added, leaders. Questions and dialogs.
    Seafaring improved
    Trade ships will trade with ports.
    Port Aan relocated.
    Each kingdom has different amount of fleets on the sea with new strength calculation system.
    Faction AI improved
    Factions decide on new strategies slower.
    Grammar fixes.
    You need to bow before kings to talk.
    Dialog improvements.
    When an order is given, issued team will get a temporary speed boost.
    Four ways inn relocated.
    Dev features disabled.
    Battle of Hightide improved.
    Grunwalder veterans limited.
    Situation-aware hints added to introduce new mechanics.
    Extended statistics improved.
    Number of people met.
    Number of factions discovered.
    You can earn stone from mines.
    Music system improved on world map. You will hear the theme of golden cauldron when you pass near a party.
    Order squads will not spawn in water anymore.
    Party arsenal will cost now.
    Renaming system improved.
    Find a mole option will disappear if party is moled already.
    Placing a mole fixed.
    Game requirements texts also added on main screen now.
    Party populations will now take its own size as a factor, too.
    Gadrick quest calculation fixed.
    Item explanation code fixed.
    Nightmare sequence improved.
    Village ambience music fixed.
    Cooldowns fixed.
    Camp visitor system fixed.
    Placing moles has cooldown now.
    Party spawn radiuses fixed.
    Port Ova scene done.
    Population for towns have been decreased.
    Hired mercenaries and companions will fade away from the taverns now.
    Lord’s busyness also affects “Go to the castle” now.
    Script fixes.
    Party factions fixed.
    You can ask lord of what they spotted only in party encounters now.
    Animations are fixed to fix weird behaviours.
    Dialog fixes.
    You need to be sworn to faction to access to certain lord dialogs now.
    More guidance texts.
    Rolling forward speed boost fixed.
    Mission dialogs fixed.
    Village location dialog fixed.
    You cannot buy beers for your company forever now.
    Fire arrow calculation adjusted. Wind will effect correctly now and you will need at least 15 agility, 5 power draw to set agents on fire.
    You can now order any village farmer party to drive the cattles for you.
    Burning man will burn now.
    Cattles will follow main party at once.
    Gangs locations are not randomized anymore.
    Reports improved and redesigned. Added music.
    Lords won’t know you from start now.
    Main menu is animated.
    Recalling bodyguards has been added a dialog.
    Backend code fixes.
    Alley bandit fights will not happen everytime now.
    You can now see how many people you killed in each battle.
    Extended statistics fixed.
    Araguil’s boots fixed.
    Gadrick dialog has been improved with new options.
    Covey operations fixed.
    World map beginner period fixed. Now parties will remain visible.


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    Re: [SP][EN] Sevenheart

    Mensaje por Mikeboix el Jue Jun 21, 2018 7:38 pm

    ¡Gracias, actualizando!

    -En resumen, parece que esta versión mejora el rendimiento general y añade un interesante sistema de crafteo de armas. Además se habla de la habilidad de hacer volteretas en combate, cosa que no sabía que hubieran implementado xD


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    Re: [SP][EN] Sevenheart

    Mensaje por Celian D'Aristide el Jue Jun 21, 2018 8:17 pm

    Mikeboix escribió:¡Gracias, actualizando!

    -En resumen, parece que esta versión mejora el rendimiento general y añade un interesante sistema de crafteo de armas. Además se habla de la habilidad de hacer volteretas en combate, cosa que no sabía que hubieran implementado xD

    Exacto Wink


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    Re: [SP][EN] Sevenheart

    Mensaje por Gerik el Dom Jun 24, 2018 8:51 pm

    Me encanta lo que veo, que ansias de que salga la versión 1.0 para jugar una versión más estable y con posible traducción. Estaré pendiente.-
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    Re: [SP][EN] Sevenheart

    Mensaje por Celian D'Aristide el Lun Jun 25, 2018 3:20 pm

    Han subido un parche que corrige varios bugs de la versión 0.6b: [Tienes que estar registrado y conectado para ver este vínculo]


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    Re: [SP][EN] Sevenheart

    Mensaje por Daviid_LR el Lun Jun 25, 2018 7:50 pm

    se ve bien ahora lo voy a probar,sigan asiendo mas mod xfa!!
    :aplauso: :aplauso:
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    Re: [SP][EN] Sevenheart

    Mensaje por Quinn. el Miér Jul 04, 2018 7:05 am

    ¡Buenas! no puedo instalar el WSE :/ cuando trato de descargar el instructivo que dejaron en el link me dice que ya no esta disponible. No tengo la versión de steam, mi M&B es la 1.168 ¿podrían decirme como se instala? plx
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    Re: [SP][EN] Sevenheart

    Mensaje por Hernanxd16 el Miér Jul 04, 2018 11:48 pm

    Quinn. escribió:¡Buenas! no puedo instalar el WSE :/ cuando trato de descargar el instructivo que dejaron en el link me dice que ya no esta disponible. No tengo la versión de steam, mi M&B es la 1.168 ¿podrían decirme como se instala? plx

    Si lo instalás de la misma forma que para Steam tendría que funcionar también.


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    Re: [SP][EN] Sevenheart

    Mensaje por Mikeboix el Mar Ago 07, 2018 7:53 pm

    Algunos de los muy interesantes cambios que traerá la versión 0.7, que está a punto de llegar:

    -Muchos bugs arreglados y mod optimizado en general.
    -Nueva misión tutorial.
    -Sistema de religiones añadido: Azizi, Hriesti, Yigrenn, Pagn, Shalua. Cada facción tiene su religión.
    -Sistema de caballeros mejorado. Puedes preguntarles dónde está su señor, y ellos estarán ocupados si su señor está ocupado.
    -Nuevo sistema de reacciones. Al caminar por las scenes, algunos NPCs reaccionarán a tu presencia y podrán tener una animación o diálogo contigo, dependiendo de tu rango, reputación, facción etc.
    -Las tropas del Reino del Norte incluyen mujeres y hombres de forma aleatoria.
    -Nuevo menú de selección de clase al inicio de partida. Imagen work in progress.



    -Más bandidos en el mapa.
    -Se indica mejor qué misiones están completadas y cuáles faltan.
    -Dependiendo de la prosperidad y moral de la aldea costará más o menos reclutar aldeanos.
    -Puedes saltar las cinemáticas con ESC.
    -No puedes desafiar a duelo en batalla a tropas que no sean héroes.
    -Cuando el precio sobre tu cabeza sea muy alto estarás forzado a convertirte en bandido.
    -Nuevas texturas para pelos y barbas. Nuevas imágenes de menús.
    -Muchas nuevas misiones añadidas.
    -Sistema de guardaespaldas mejorado. Solo puedes asignar héroes ahora.
    -Nueva facción de piratas.
    -Familia mejorada. Ahora puedes ver los miembros de tu familia en el menú de reportes y dar hierbas a tu padre correctamente.
    -Sistema de espionaje mejorado. Puedes preguntar al topo sobre cualquier dato de la facción a la que espía.
    -Sistema de explotaciones forestales mejorado.
    -Sistema de casas nobles. Todos los lords, caballeros, damas y reyes pertenecen a una casa concreta.
    -Nobleza mejorada. Los lords no hablarán contigo hasta que tengas 250 de renombre. Puedes hacerles favores si tienes cierta relación.
    -Puertos mejorados. Tienen pobaclión, menú mejorado e interactuarán contigo de forma distinta dependiendo de tu facción, reputación u hora del día.
    -Sistema de influencia.
    -IA de campaña mejorada. Los lords reclutarán mercenarios.
    -Sistema de población mejorado.
    -Puedes persuadir a los desertores para unirse a ti.
    -La música cambiará en batalla dependiendo de la situación: pocos puntos de vida, o cuando estáis a punto de derrotar al enemigo.
    -El hombre nervioso puede moverse de aldea en aldea.
    -Muchísimos más cambios y novedades.

    Podéis leer el changelog completo en inglés aquí: [Tienes que estar registrado y conectado para ver este vínculo]


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    Re: [SP][EN] Sevenheart

    Mensaje por Gerik el Mar Ago 07, 2018 9:40 pm

    Espero no ser el único que espera con más ansias una versión definitiva y estable de este mod que el lanzamiento del propio Bannerlord jaja lol!

    Contenido patrocinado

    Re: [SP][EN] Sevenheart

    Mensaje por Contenido patrocinado


      Fecha y hora actual: Dom Ago 19, 2018 8:01 pm