He visto que han sacado algo sobre herramientas i tal. Significa que ya podemos esperar los grandes mods parados por la falta de herramientas? 

Callum escribió:
Greetings warriors of Calradia!
After a short delay, the first batch of modding tools is ready for a beta release! It includes:
Scene Editor Toolset
Entity Placement Tools
Terrain Import, Export, and Editing Tools
Navigation Mesh Tools
GI Baking Tools
Level System Editing Tool
Path Editing Tools
Resource Editors
Resource Browser
Material Editor
Mesh Editor
Texture Editor
Body Editor
Cloth Editor
Atmosphere Editor
Skeleton Editor
Particle Editor
Model & Animation Viewer
Currently, you will need to own the game on Steam in order to access the tools. To download them, you should head to your Library page and select TOOLS from the list filter. You can then search for Mount & Blade II: Bannerlord - Modding Kit and proceed to download the tools after accepting the Mod Tools License Agreement. Please note that you will need to have the game installed for the tools to work. Likewise, your game version and tool version need to match in order for the tools to operate.
With tools in hand, you can then head over to http://docs.modding.bannerlord.com/ to access the modding documentation. Please be aware that these are living documents and, as such, they will be adjusted and updated over time. With that in mind, if you experience any issues or have any feedback you would like to share in regards to the documentation, you can head on over to the Official Modding Documentation thread. Similarly, you can go to the Official Tools section of our modding forums to provide suggestions and report any problems you run into while using the modding tools. And if forums aren’t really your thing, you can join the Modding Discord to find like-minded users to discuss the tools with.
For those of you that are new to modding, or for those that simply want to get up to speed with our tools, you can check out this recent Developer Workshop livestream where we gave a detailed overview of the scene editor and its many features. We hope to share more content like this in the near future, so make sure to follow our channels to keep up to date with those announcements.
Finally, we just want to say how thrilled we are to be able to share these tools with you all! There are already so many amazing mods out there and others with huge potential that are still in the works, and we are just happy to be involved and to be able to support these kinds of efforts with the release of this first batch of tools. So, on that note, we want to give a huge shoutout and thanks to our amazing modding community, in particular the testing group that helped us to bring these to release, and say that we are truly excited to see what you manage to accomplish with these tools!
@ansancastos escribió:Y se puede saber por qué no han lanzado también alguna herramienta que permita modificar los árboles de tropas y el equipamiento de estas??? me parece mucho más básico que tanta edición del mapa
@ansancastos escribió:Yo creo que si lo que quieren es hacer el juego más accesible para los mods deberían lanzar herramientas como la que he dicho, que no hiciera falta saber de programación para modificar algo tan básico.
@patoacademia escribió:Hace rato que no le meto al juego y menos me eh sentado en la PC... Consulta, esto es que activaron el workshop de steam? Se podrá subir la traducción x el workshop como si fuese un mod?
@Xinas_zgz escribió:alguien sabe que lenguaje de programacion se uso con el bannerlord?
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