Napoleonic Wars, nuevo parche 1.2

    Mikeboix
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    Mensaje por Mikeboix el Miér Ene 17, 2018 6:02 pm

    Napoleonic Wars, nuevo parche 1.2 Nw_patch_1200



    De forma totalmente inesperada, Flying Squirrel Games, los desarrolladores del exitoso DLC de Warband Napoleonic Wars, han sacado un enorme parche de actualización. Muchos arreglos de bugs, cambios en el balance e importantes novedades, incluyendo una facción nueva:


    Napoleonic Wars, nuevo parche 1.2 Units2
    Napoleonic Wars, nuevo parche 1.2 Medics1


    -Se ha actualizado Warband a la versión 1.173, necesaria para jugar el nuevo parche de NW.
    -Nueva facción, la Confederación del Rin, o Rheinbund.
    -Nueva clase de tropa para todas las facciones: cirujano. Puede ocuparse de regenerar la vida de los aliados.
    -Importantes cambios en el código para mejorar el rendimiento y reducir el lag.
    -Nuevos objetos para los escenarios, como mayor vegetación, pirámides, etc.
    -Nuevo modo de juego: King of the Hill. Los equipos deben capturar un solo punto del mapa.

    Napoleonic Wars, nuevo parche 1.2 Newflora3
    -En el modo comandante, cualquier unidad que incluya portaestandartes o músicos spawneará a una tropa de cada, lo cual dará a la unidad los bonus pertinentes.
    -En el modo comandante ahora hay limitación de unidades, como en el modo batalla.
    -Nuevas opciones de creación de mapas: ahora se podrá cambiar el color de la niebla, incluir puertas de teletransporte.
    -Los admins ahora pueden revivir jugadores, entre otras nuevas opciones.
    -El número de mapas personalizados seleccionables ahora es de 100 en vez de 20.
    -Balance: los caballos de artillería ahora se mueven más rápido.
    -Se ha limitado el spamming de objetos de los zapadores, para evitar que construyan enormes torres de madera voladoras xd

    Changelog completo (en inglés):

    Spoiler:
    New Features
    - Welcome message will be displayed when joining a server. The default message will display the id of the user.
    - Commander battle now has musicians that play music and flag bearers.
    - The server now logs when someone was teamwounded or their horse was teamwounded or teamkilled.
    - A revive and respawn option was added for server admins.
    - God mode was added. It makes you invincible and run faster.
    - There is now a 2 second long restriction on how fast players can construct sapper props.
    - A suicide button was added to the ESC menu.
    - Added a a group fight mode.
    - Added option to disable damage when player is to far away from squad in commander battle.
    - Custom maps are now selectable in the admin panel. Server owners can choose how many maps people can vote on or amdins can select.
    - The # of custom maps available is now 100 instead of 20!
    - Admins can now limit how many people can play as artillery train.
    - Admins can now limit line infantry from spreading in commander battles. They can only close in or spread back to the starting spacing.
    - The server now logs when the map or round was changed.
    - Artillery Guards were added. They have the same stats as a ranker, but only spawn with a bayonet, ammo, and sword.
    - Added the ability for admins to have custom polls.
    - Added a few new scene props like a pyramid and coconuts, palm trees, lilys and cattail.
    - Added new usable sceneprops for spawning items/horses or cannons.
    - For server owners added a lot more options: Custom buttons, custom chat, also custom usable scene props which server owners can make visible to clients.
    - Added the ability for servers to define their own map names (in strings.txt) and it gets synced with players and admins.
    - Added the ability to add custom flag names for your own conquest maps.
    - Added teleporting door props for mappers to use.
    - Added that server owners can add the CD Key Id's of their admins to their server console or server config file and they automatically get admin.
    - Added the setting "competitive scoring". On map reset, scores don't get reset, when being teamkilled, it does not change the KD ratio.
    - Added a system for mappers to define fog color on their maps.
    - Bonuses now work in commander battle and bots provide bonuses when playing as the right class.
    - Rewrote most of the explosion and other destruction scripts, blowing up the whole map will not cause huge lagspikes anymore.
    - Reduced the server cpu usage overall to increase performance with high player count servers.
    - Increased FPS across the board in all maps.
    - Artillery horses don't run away anymore even when hit, normal horses also don't run away anymore, but do when hit.
    - Added the "Rheinund" as a new faction to the game.
    - Added a new musket.
    - Added a usable bandage.
    - Added a usable surgeon class.
    - Added a King of the Hill gamemode.s
    - Added one new map.

    Changes
    - Faster Artillery Horses
    - Remade almost all collision meshes including the frigate.
    - Prussian Landwehr now has pikes as an option.
    - Added a new admin menu and rearranged some of the admin tools based on usage and importance.
    - Refilling ammo now both refills ammo if they have any, and if they dont, gives them ammo for their weapons.
    - Admin healing now heals a players horse, if they are mounted.
    - Canister rounds now fire more horizontally and less vertically.
    - Dragoons now have better athletics(2). All other cavalry and generals now have 1 athletics.
    - Sailor armor was removed, and they were given standard infantry armor in its place.
    - A few of the prussian hats were giving too much armor, those were changed to the standard infantry hats armor.
    - Pistols damage was nerfed.
    - All bayonets were made 136 length.
    - Changed the collision mesh of troops to better fill the body out, and make the legs smaller.
    - Instruments were found to be over powered, and thus had their melee stats nerfed.
    - Sword lengths for cavalry were standardized. Light sabers are at 101 length. Heavy cavalry or other long cavalry swords are 110.
    - Bavarian AI was nerfed in commander battle.
    - French cavalry musket was brought on par with the Russian cavalry musket.
    - Grenzers are now light infantry. they still maintain an interesting hybrid in stats compared to the other light infantry.
    - We changed how many build points it takes to build certain props and adjusted their health.
    - 1Handed axe is now larger, so it can hit props to do the damage it should.
    - Prussia and Rheinbund now have cavalry muskets are a option for their rifleman.
    - Birch of knowledge should now crush through more often.
    - Heavy cavalry and light infantry had their number of bots lowered in commander battle, and partisans and sailors had theirs increased
    - Marine artillery can now ride arty horses.
    - Captains of the marines had their health fixed.
    - Buffed bracing slightly.
    - Heavy and medium horses are slightly more maneuverable.
    - Removed small axes from opolocheniye in commander battle so they only use pikes and cavalry muskets.

    Bug Fixes
    - Class limits now work in commander battle.
    - The map name should now work so the show game rules doesn't break when playing a modified map.
    - Double flag glitch that caused servers to crash should be fixed.
    - Fixed issue where players would continue to play music even after the map ended or was switched.
    - Fixed various issues where scene props or agent ids were 0.
    - Artillery resets properly both in height and slots. Swivel cannons should no longer fall into objects. Cannons should no longer start the round fake loaded.
    - Plank towers are no longer possible.
    - Officers voice spam and a few other units who used the same variable now yell every 5 seconds.
    - You can no longer have infinite ammo with artillery.
    - Earthworks can no longer be dug into the sky.
    - Item are now given server side, which means no more cheating the random weapons generator, or avoiding items like clothes.
    - You can no longer do the spyglass animation without a spyglass.
    - Removed message for cheating, so it doesn't crash the server.
    - The issue where the voltigeur nco for France was an officer was corrected.
    - Build points should now reset properly when the map is reset.
    - Non artillery classes can no longer unlimber artillery.
    - Fixed some bugs with win/loose music not playing correctly.
    - Removed failed loop on sapper props.
    - Made it so a certain broken walls wont be selected when the version before it was damaged by an explosion or cannon.
    - Boat health should now reset when the boat respawns.
    - Particles now appear when the boat is hit by a cannon/explosive.
    - Fixed an issue where a sunken boat can keep rotating if you hit it.
    - Dummies now reset properly.
    - Can no longer up attack with lance on horseback.
    - Cannon flash is fixed.
    - Class limits not working on some units when set to 0.
    - Fixed bug where it showed lives left in other modes than siege.
    - Fixed the bugs with cannon aiming, where it would aim far down or up or would spin around when placed on slope.
    - Reset map now works properly on conquest gamemode.
    - Conquest points cannot go negative anymore now.
    - On reset map in siege defender lives are reset properly now.
    - Fixed a large amount of respawn counter bugs, especially with siege.
    - Fixed in siege that you can capture the fort even if there were actually defenders close to the flag.
    - Fixed that bots can capture siege flags.
    - Fixed the spawning bug in siege that you sometimes cannot spawn for no reason.
    - Fixed the invisible banner problems.
    - Fixed the bonuses, they take no performance anymore and don't cause any lag anymore, it is now recommended to have this setting on for balance.
    - Fixed that destroyed doors would not loose their colmesh if destroyed by explosions.
    - Fixed that players do not fall of horses when hit.


    Última edición por Mikeboix el Jue Ene 18, 2018 6:11 pm, editado 1 vez


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    Mensaje por Hernanxd16 el Miér Ene 17, 2018 6:19 pm

    Vaya que ha sido inesperado. Lamentablemente, parece que nunca tendrá un SP a pesar de que aún andan por ahí los archivos de la campaña.

    Gracias por comunicar la noticia, Mike.


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    A New Era For Calradia, un mod sobre una Calradia del siglo XIV, en el que un Imperio la dominó, y le trajo nuevas tecnologias. ¡Apoya el desarrollo!

    Vuestras plegarias han sido escuchadas por el señor Armagan:
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    Mensaje por Norris el Jue Ene 18, 2018 9:40 pm

    Vaya pintilla, hay regimientos activos por ahí o qué?


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    Mensaje por Mikeboix el Jue Ene 18, 2018 9:56 pm

    Norris escribió:Vaya pintilla, hay regimientos activos por ahí o qué?

    Pues hay unas pocas. Estas son dos de las más destacables, amigas del foro:

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    Mensaje por SxBerserk el Vie Ene 19, 2018 5:00 pm

    Me parece bien que actualicen. Pero lo que nos les perdono es que tengan los huevazos de actualizar tras eones y sigan sin meter España. En vez de eso otra facción de mierda con texturas copiadas de otras facciones.
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    Mensaje por Feitus11 el Miér Abr 04, 2018 8:52 pm

    Por fin quise jugarlo recien y no pude porq no tenia texturas ni nada ojala salga pronto :'v

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      Fecha y hora actual: Dom Sep 22, 2019 9:15 pm