Problema con Viking Conquest Reforged Edition..Se me ven en blancos las caras.

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    PlayBlade
    Miliciano
    Miliciano

    Mensajes : 10

    Problema con Viking Conquest Reforged Edition..Se me ven en blancos las caras.

    Mensaje por PlayBlade el Dom Jun 26, 2016 3:29 pm

    Holaaa! soy medio nuevo en este pagina muy buena por cierto  Razz  Razz

    Mi problema es que...cuando entro al juego todo normal el menu y todo eso,pero cuando entro en partida como en el tutorial, o en la campaña del juego :v, Las texturas me salen en blanco, como el rio,las caras de los personajes,El cuerpo, solo se me ve en color normal las ropas,barriles cosas asi el resto en blanco :/ Aiudaaa pls

    Ah y este archivo rgl_log que me dijieron que lo viera. Y me sale esto:

    Spoiler:
    Starting new log file.
    Version:  1.168

    rgl_post_warning_line: get_object failed for texture: pic_mb_warrior_1
    rgl_post_warning_line: get_object failed for texture: pic_mb_warrior_2
    rgl_post_warning_line: get_object failed for texture: pic_mb_warrior_3
    rgl_post_warning_line: get_object failed for texture: pic_horse_archers
    rgl_post_warning_line: get_object failed for texture: pic_mercenary
    rgl_post_warning_line: get_object failed for texture: mp_ui_maps_e
    -- OS: Microsoft Windows XP Professional Service Pack 3 (build 2600)
    -- RAM: Available physical RAM:  1044MB/1528MB
    -- CPU: Pentium(R) Dual-Core  CPU      E6500  @ 2.93GHz (GenuineIntel)
    - L2 cache size: 2048K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 2 ( Speed: ~3591MHz / ~3591MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: igxprd32.dll / Description: Intel(R) 82945G Express Chipset Family
    - Texture Memory: -1 ( Available Texture Memory: 91 )

    Processing Ini File {
    Module_name =  Viking
    Num Hints =  12
    Setting Map Min X =  -257.903931
    Setting Map Max X =  281.758240
    Setting Map Min Y =  -281.854553
    Setting Map Max Y =  290.571899
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  2.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.500000
    Setting armor_reduction_factor_against_cut =  1.000000
    Setting armor_reduction_factor_against_pierce =  0.500000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  1.900000
    Setting melee_damage_speed_power =  2.000000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Unrecognized Module_info directive =  give_performance_warnings . Skipping.
    Loading Module Resource  La_Grandmasters_Shaders
    Loading Module Resource  test
    Loading Module Resource  shaders
    Loading Module Resource  textures
    Loading Module Resource  vc_textures
    Loading Module Resource  vc_materials
    Loading Module Resource  materials

    rgl_post_warning_line: get_object failed for texture: map_steppe
    rgl_post_warning_line: get_object failed for texture: custom_banner
    rgl_post_warning_line: get_object failed for texture: custom_banner_charges
    rgl_post_warning_line: get_object failed for texture: custom_banner
    rgl_post_warning_line: get_object failed for texture: custom_banner_short
    rgl_post_warning_line: get_object failed for texture: custom_banner_square
    rgl_post_warning_line: get_object failed for texture: custom_banner_tall
    rgl_post_warning_line: get_object failed for texture: banners_kingdoms Loading Module Resource  materials_face_gen
    Loading Module Resource  vc_bodies
    Loading Module Resource  uimeshes
    Loading Module Resource  meshes_face_gen

    rgl_post_warning_line: WARNING: Unable to find material  for mesh female_head
    rgl_post_warning_line: WARNING: Unable to find material  for mesh female_head#
    rgl_post_warning_line: WARNING: Unable to find material  for mesh male_head
    rgl_post_warning_line: WARNING: Unable to find material  for mesh male_head# Loading Module Resource  helpers
    Loading Module Resource  vc_map_objects
    Loading Module Resource  vc_map_iconchars

    rgl_post_warning_line: WARNING: Unable to find material map_icons for mesh ----------------------OLD ONES----------------------
    rgl_post_warning_line: WARNING: Unable to find material map_icons for mesh knight_a
    rgl_post_warning_line: WARNING: Unable to find material map_icons for mesh knight_b
    rgl_post_warning_line: WARNING: Unable to find material map_icons for mesh flagbearer_b
    rgl_post_warning_line: WARNING: Unable to find material map_icons for mesh khergit_horseman
    rgl_post_warning_line: WARNING: Unable to find material map_icons for mesh khergit_horseman_b
    rgl_post_warning_line: WARNING: Unable to find material map_icons for mesh #player_horseman
    rgl_post_warning_line: WARNING: Unable to find material map_icons for mesh #peasant_a
    rgl_post_warning_line: WARNING: Unable to find material map_icons for mesh woman_a
    rgl_post_warning_line: WARNING: Unable to find material map_icons for mesh woman_b
    rgl_post_warning_line: WARNING: Unable to find material map_icons for mesh ----------------------NEW ONES----------------------
    rgl_post_warning_line: WARNING: Unable to find material map_icons for mesh ----------------------TABLEAUS---------------------- Loading Module Resource  particle_meshes
    Loading Module Resource  skeletons
    Loading Module Resource  grass_meshes
    Loading Module Resource  plant_meshes
    Loading Module Resource  object_meshes

    rgl_post_warning_line: WARNING: Unable to find material banners_b for mesh tutorial_flag_yellow.44 Loading Module Resource  object_bodies
    Loading Module Resource  goods_meshes
    Loading Module Resource  item_meshes1
    Loading Module Resource  arabian_castle
    Loading Module Resource  food
    Loading Module Resource  village_houses
    Loading Module Resource  village_houses_a
    Loading Module Resource  village_houses_b
    Loading Module Resource  interiors_a
    Loading Module Resource  interiors_b
    Loading Module Resource  interiors_c
    Loading Module Resource  arena

    rgl_post_warning_line: WARNING: Unable to find material map_icons for mesh arena_spectator_a.49
    rgl_post_warning_line: WARNING: Unable to find material map_icons for mesh arena_spectator_b.49
    rgl_post_warning_line: WARNING: Unable to find material map_icons for mesh arena_spectator_c.49
    rgl_post_warning_line: WARNING: Unable to find material map_icons for mesh arena_spectator_sitting_a.49
    rgl_post_warning_line: WARNING: Unable to find material map_icons for mesh arena_spectator_sitting_b.49
    rgl_post_warning_line: WARNING: Unable to find material map_icons for mesh arena_spectator_sitting_c.49 Loading Module Resource  castle_a
    Loading Module Resource  dungeon
    Loading Module Resource  stone_houses
    Loading Module Resource  snowy_houses
    Loading Module Resource  castle_b
    Loading Module Resource  square_keep
    Loading Module Resource  vc_pictures

    rgl_post_warning_line: WARNING: Unable to find material pic_raven for mesh pic_wounded
    rgl_post_warning_line: WARNING: Unable to find material pic_raven for mesh pic_wounded_fem Loading Module Resource  user_interface_b
    Loading Module Resource  user_interface_c
    Loading Module Resource  scene_encounter_spot
    Loading Module Resource  interior_thirsty_lion
    Loading Module Resource  houses1
    Loading Module Resource  wall_meshes1
    Loading Module Resource  town_houses
    Loading Module Resource  doors
    Loading Module Resource  churches
    Loading Module Resource  town_houses_b
    Loading Module Resource  castle_c
    Loading Module Resource  castle_d
    Loading Module Resource  castle_e
    Loading Module Resource  castle_f

    rgl_post_warning_line: WARNING: Unable to find material weapons3 for mesh castle_f_gatehouse_a.16 Loading Module Resource  castle_g
    Loading Module Resource  castle_h
    Loading Module Resource  castle_i
    Loading Module Resource  viking_houses
    Loading Module Resource  fake_houses

    rgl_post_warning_line: WARNING: Unable to find material fake_houses_snowy for mesh fake_house_far_snowy_a
    rgl_post_warning_line: WARNING: Unable to find material fake_houses_snowy for mesh fake_house_far_snowy_b Loading Module Resource  town_houses_c
    Loading Module Resource  particles_2
    Loading Module Resource  prisons
    Loading Module Resource  prisons_b
    Loading Module Resource  vc_terrain_borders
    Loading Module Resource  skyboxes
    Loading Module Resource  new_skyboxes
    Loading Module Resource  object_b
    Loading Module Resource  destroy
    Loading Module Resource  vc_trees

    rgl_post_warning_line: WARNING: Unable to find material palm_tree for mesh palm_a
    rgl_post_warning_line: WARNING: Unable to find material bark_palm for mesh palm_a.1
    rgl_post_warning_line: WARNING: Unable to find material palm_tree for mesh palm_a.lod1
    rgl_post_warning_line: WARNING: Unable to find material bark_palm for mesh palm_a.lod1.1
    rgl_post_warning_line: WARNING: Unable to find material palm_tree for mesh palm_a.lod2
    rgl_post_warning_line: WARNING: Unable to find material bark_palm for mesh palm_a.lod2.1 Loading Module Resource  grass_meshes_b
    Loading Module Resource  interiors_steppe
    Loading Module Resource  town_houses_d
    Loading Module Resource  horses_b

    rgl_post_warning_line: WARNING: Unable to find material saddle_horse for mesh saddle_horse
    rgl_post_warning_line: WARNING: Unable to find material saddle_horse for mesh saddle_horse.lod1
    rgl_post_warning_line: WARNING: Unable to find material saddle_horse for mesh saddle_horse.lod2
    rgl_post_warning_line: WARNING: Unable to find material saddle_horse for mesh saddle_horse.lod3 Loading Module Resource  ani_horse_mounted
    Loading Module Resource  deneme2

    rgl_post_warning_line: WARNING: Unable to find material horse_b for mesh horse_c Loading Module Resource  horse_skeleton
    Loading Module Resource  tableau_shields

    rgl_post_warning_line: WARNING: Unable to find material heraldic_armor_bg for mesh heraldic_armor_bg
    rgl_post_warning_line: WARNING: Unable to find material tableau_shield_heater_1 for mesh tableau_mesh_shield_heater_1
    rgl_post_warning_line: WARNING: Unable to find material tableau_shield_heater_2 for mesh tableau_mesh_shield_heater_2
    rgl_post_warning_line: WARNING: Unable to find material tableau_shield_kite_1 for mesh tableau_mesh_shield_kite_1
    rgl_post_warning_line: WARNING: Unable to find material tableau_shield_kite_2 for mesh tableau_mesh_shield_kite_2
    rgl_post_warning_line: WARNING: Unable to find material tableau_shield_kite_3 for mesh tableau_mesh_shield_kite_3
    rgl_post_warning_line: WARNING: Unable to find material tableau_shield_kite_4 for mesh tableau_mesh_shield_kite_4
    rgl_post_warning_line: WARNING: Unable to find material tableau_shield_pavise_1 for mesh tableau_mesh_shield_pavise_1
    rgl_post_warning_line: WARNING: Unable to find material tableau_shield_pavise_2 for mesh tableau_mesh_shield_pavise_2
    rgl_post_warning_line: WARNING: Unable to find material tableau_shield_pavise_2 for mesh tableau_mesh_shield_pavise_3
    rgl_post_warning_line: WARNING: Unable to find material tableau_shield_round_1 for mesh tableau_mesh_shield_round_1
    rgl_post_warning_line: WARNING: Unable to find material tableau_shield_round_2 for mesh tableau_mesh_shield_round_2
    rgl_post_warning_line: WARNING: Unable to find material tableau_shield_round_3 for mesh tableau_mesh_shield_round_3
    rgl_post_warning_line: WARNING: Unable to find material tableau_shield_round_4 for mesh tableau_mesh_shield_round_4
    rgl_post_warning_line: WARNING: Unable to find material tableau_shield_round_5 for mesh tableau_mesh_shield_round_5
    rgl_post_warning_line: WARNING: Unable to find material tableau_shield_small_round_1 for mesh tableau_mesh_shield_small_round_1
    rgl_post_warning_line: WARNING: Unable to find material tableau_shield_small_round_2 for mesh tableau_mesh_shield_small_round_2
    rgl_post_warning_line: WARNING: Unable to find material tableau_shield_small_round_3 for mesh tableau_mesh_shield_small_round_3 Loading Module Resource  instruments
    Loading Module Resource  simple_primitives
    Loading Module Resource  ani_man_walk
    Loading Module Resource  ani_death
    Loading Module Resource  ani_stand_guardsman
    Loading Module Resource  ani_human_mounted
    Loading Module Resource  ani_lady_stand
    Loading Module Resource  ani_poses
    Loading Module Resource  ani_man_cheer
    Loading Module Resource  ani_stand_onhorse
    Loading Module Resource  ani_strikes
    Loading Module Resource  ani_equip_arms
    Loading Module Resource  ani_run_p
    Loading Module Resource  ani_run_forward_left_right
    Loading Module Resource  uni_strikes3
    Loading Module Resource  ani_walk_sideways
    Loading Module Resource  ani_run_sideways
    Loading Module Resource  ani_stand
    Loading Module Resource  ani_crouch_down
    Loading Module Resource  ani_low_walk
    Loading Module Resource  ani_turn_man
    Loading Module Resource  ani_lancer
    Loading Module Resource  ani_attacks
    Loading Module Resource  ani_kicks
    Loading Module Resource  ani_walk_backward
    Loading Module Resource  ani_run_lookingsides
    Loading Module Resource  ani_defends
    Loading Module Resource  ani_walk_lookingsides
    Loading Module Resource  ani_jump
    Loading Module Resource  ani_wedding
    Loading Module Resource  arabian_props
    Loading Module Resource  uni_jump
    Loading Module Resource  uni_stances
    Loading Module Resource  uni_equip
    Loading Module Resource  uni_strike
    Loading Module Resource  uni_throws
    Loading Module Resource  uni_fistswing
    Loading Module Resource  uni_lord_stand
    Loading Module Resource  uni_defence
    Loading Module Resource  uni_sideways
    Loading Module Resource  dart
    Loading Module Resource  rock
    Loading Module Resource  raw_materials
    Loading Module Resource  gauntlets_new
    Loading Module Resource  bride_dress
    Loading Module Resource  ui_server_filter
    Loading Module Resource  ship
    Loading Module Resource  arabian_houses
    Loading Module Resource  object_c
    Loading Module Resource  arabian_village
    Loading Module Resource  valleyProps
    Loading Module Resource  workshops
    Loading Module Resource  barrier_primitives
    Loading Module Resource  town_houses_e
    Loading Module Resource  wb_mp_objects_a
    Loading Module Resource  vc_arcosyflechas
    Loading Module Resource  bry_banners
    Loading Module Resource  bry_banners_default
    Loading Module Resource  bry_battlebanners
    Loading Module Resource  bry_flags_vertical
    Loading Module Resource  vc_iconos

    rgl_post_warning_line: WARNING: Unable to find material map_icons_b for mesh map_fort_a Loading Module Resource  bry_pic_mesh
    Loading Module Resource  core_ui_meshes
    Loading Module Resource  command_cursor
    Loading Module Resource  vc_shields
    Loading Module Resource  vc_shields_tableau
    Loading Module Resource  vc_tunics
    Loading Module Resource  vc_tunics2
    Loading Module Resource  vc_tunics3
    Loading Module Resource  vc_tunicsbasic
    Loading Module Resource  vc_tunicsbasic_female
    Loading Module Resource  vc_hoodtunics
    Loading Module Resource  vc_gambesons
    Loading Module Resource  vc_gambesons2
    Loading Module Resource  vc_armors
    Loading Module Resource  vc_armors2
    Loading Module Resource  vc_cloaks
    Loading Module Resource  vc_clerics
    Loading Module Resource  vc_female_dresses
    Loading Module Resource  vc_shoes
    Loading Module Resource  vc_swords

    rgl_post_warning_line: WARNING: Unable to find material noble_vc_sword01 for mesh --------------------------------------- Loading Module Resource  vc_helmets
    Loading Module Resource  vc_axes
    Loading Module Resource  vc_native
    Loading Module Resource  vc_props
    Loading Module Resource  vc_props2
    Loading Module Resource  vc_props3
    Loading Module Resource  vc_props_new_houses
    Loading Module Resource  vc_sea_battle

    rgl_post_warning_line: get_object failed for texture: vc_ships_hull_leather01
    rgl_post_warning_line: get_object failed for texture: vc_ships_hull_leather01_normal
    rgl_post_warning_line: get_object failed for texture: vc_ships_hull_leather01_spec
    rgl_post_warning_line: get_object failed for texture: vc_ships_hull_leather02
    rgl_post_warning_line: get_object failed for texture: vc_ships_hull_leather02_normal
    rgl_post_warning_line: get_object failed for texture: vc_ships_hull_leather02_spec Loading Module Resource  vc_spears
    Loading Module Resource  dedal_anims

    rgl_post_warning_line: WARNING: Unable to find material skin for mesh -handL
    rgl_post_warning_line: WARNING: Unable to find material skin for mesh -handR Loading Module Resource  vc_hoods
    Loading Module Resource  vc_shields2
    Loading Module Resource  vc_swords2
    Loading Module Resource  vc_food
    Loading Module Resource  vc_tradeitems
    Loading Module Resource  vc_knifes
    Loading Module Resource  vc_horses
    Loading Module Resource  La_Grandmasters_map_text
    Loading Module Resource  vc_shields_basic

    } //Processing Ini File Finished
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  unsupported

    rgl_post_warning_line: get_object failed for body: bo_knorr_collision_2
    rgl_post_warning_line: get_object failed for body: bo_skei_collision_2
    rgl_post_warning_line: get_object failed for body: bo_byrding_ramp_1
    rgl_post_warning_line: get_object failed for body: bo_byrding_ramp_1
    rgl_post_warning_line: get_object failed for body: bo_byrding_ramp_2
    rgl_post_warning_line: get_object failed for body: bo_byrding_cage_1
    rgl_post_warning_line: get_object failed for body: bo_skei_cage_1
    rgl_post_warning_line: get_object failed for body: bo_byrding_cage_1
    rgl_post_warning_line: get_object failed for body: bo_skei_cage_1
    rgl_post_warning_line: get_object failed for body: bo_byrding_ramp_2
    rgl_post_warning_line: get_object failed for body: bo_skei_cage_2
    rgl_post_warning_line: WARNING: Unable to find material sample_shield_round_1
    rgl_post_warning_line: WARNING: Unable to find material sample_shield_matte
    rgl_post_warning_line: WARNING: Unable to find material sample_shield_matte
    rgl_post_warning_line: WARNING: Unable to find material sample_shield_matte
    rgl_post_warning_line: WARNING: Unable to find material sample_shield_matte
    rgl_post_warning_line: WARNING: Unable to find material sample_shield_small_round_1
    rgl_post_warning_line: WARNING: Unable to find material sample_shield_small_round_2
    rgl_post_warning_line: WARNING: Unable to find material sample_shield_matte
    rgl_post_warning_line: WARNING: Unable to find material sample_shield_matte
    rgl_post_warning_line: WARNING: Unable to find material sample_shield_matte
    rgl_post_warning_line: WARNING: Unable to find material sample_shield_matte
    rgl_post_warning_line: WARNING: Unable to find material sample_shield_matte
    rgl_post_warning_line: WARNING: Unable to find material sample_shield_matte
    rgl_post_warning_line: WARNING: Unable to find material sample_shield_matte
    rgl_post_warning_line: WARNING: Unable to find material sample_shield_matte
    rgl_post_warning_line: WARNING: Unable to find material sample_shield_matte
    rgl_post_warning_line: WARNING: Unable to find material sample_heraldic_armor_a
    rgl_post_warning_line: WARNING: Unable to find material sample_heraldic_armor_b
    rgl_post_warning_line: WARNING: Unable to find material sample_heraldic_armor_c
    rgl_post_warning_line: WARNING: Unable to find material sample_heraldic_armor_d WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...

    rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
    rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_greatsword_cstance
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
    rgl_post_warning_line: get_skeleton_anim failed for: reload_pistol_new
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
    rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: sitting_praying
    rgl_post_warning_line: get_skeleton_anim failed for: woodcutting_1
    rgl_post_warning_line: get_skeleton_anim failed for: woodcutting_3 loading time:  444991
    Finished All...
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    launch complete.
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    launch complete.

    Saving options...  OK!

    Frame# : 6821 Exiting network manager...  OK!
    Deleting resources...  OK!
    Exiting physics manager...  OK!

    num rt_material : /

    Render Target Format Usages:

    Dumping resource usage information:
    #Full textures:  178
    #RT textures:  0
    #RT materials:  0
    #RT Memory usage:  0
    Exiting graphics manager...   Non-Zero Reference Count!  OK!

    Current Config {
    first_time : 0
    texture_detail : 30
    render_buffer_size : 15
    max_framerate : 60
    start_windowed : 1
    use_pixel_shaders : 0
    use_vertex_shaders : 1
    fake_reflections : 1
    show_framerate : 0
    use_ondemand_textures_ : 1
    use_ondemand_textures_mt : 0
    disable_music : 1
    disable_sound : 0
    disable_frequency_variation : 0
    cheat_mode : 0
    enable_blood : 0
    enable_edit_mode : 0
    force_single_threading : 0
    debug_mode : 0
    display_width : 1152
    display_height : 864
    display_bits : 32
    antialiasing : 0
    sample_quality : 0
    alpha2coverage : 0
    force_vsync : 1
    shadowmap_quality : 0
    shader_quality : 0
    postfx_dof : 0
    postfx_hdr : 0
    postfx_autoexp : 0
    flora_degrade_distance : 75.000000
    flora_lod_detail : 2
    use_instancing : 0
    use_secure_connection : 0
    max_number_of_connections : 16
    look_for_server_on_this_machine : 0
    music_volume : 0.400000
    sound_volume : 0.608500
    mouse_sensitivity : 0.776600
    invert_mouse : 0
    enable_lighting : 1
    enable_particles : 1
    enable_blood : 0
    enable_character_shadows : 0
    enable_accurate_shadows : 1
    number_of_corpses : 0
    grass_density : 0
    combat_speed : 2
    friend_combat_difficulty : 2
    adapter_format : 0
    reduce_combat_ai : 1
    reduce_campaign_ai : 1
    combat_difficulty : 1
    display_labels : 1
    display_targeting_reticule : 1
    display_attack_direction : 1
    turn_camera_with_horse_in_first_person : 2
    verbose_damage : 1
    verbose_shot_difficulty : 0
    battle_size : 0.000000
    attack_direction_control : 2
    defend_direction_control : 0
    lance_control : 0
    anisotropic_filtering : 0
    enable_environment_shadows : 0
    verbose_casualties : 1
    verbose_experience : 0
    realistic_shadows_on_plants : 0
    number_of_ragdolls : 0
    gamma : 2.204300
    character_detail : 0.510621
    character_shadow_detail : 0.519131
    control_mouse_movement_y_scale : 1.500000
    blood_stains : 0
    use_winmm_audio : 0
    auto_gfx_quality : 0
    enable_gamepad_vibration : 1
    }

    Closing log file...  

    P.D:Soy sub del canal en Youtube. Buen canal Saludos  :good:  :good:  :good:

    Mikeboix
    Emperador
    Emperador

    : : wyrd bi∂ ful ārǣd
    Mensajes : 11277
    Facción : Imperio de Calradia

    Re: Problema con Viking Conquest Reforged Edition..Se me ven en blancos las caras.

    Mensaje por Mikeboix el Mar Jun 28, 2016 12:10 pm

    Me temo que tienes un ordenador demasiado viejo, viendo ese rgl_log, compañero Sad

    ¿Has probado a bajar la calidad de texturas y demás opciones gráficas al mínimo? No creo que se puede hacer mucho más con una tarjeta gráfica del año 2005, desgraciadamente...


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    Last Breath of Calradian Empire: Mod sobre el glorioso pasado de Calradia. ¡Apoya el desarrollo!

    PlayBlade
    Miliciano
    Miliciano

    Mensajes : 10

    Re: Problema con Viking Conquest Reforged Edition..Se me ven en blancos las caras.

    Mensaje por PlayBlade el Mar Jun 28, 2016 7:03 pm

    Se... y no funciono Crying or Very sad Crying or Very sad tendre que comprarle otra tal vez el sabado scratch scratch scratch

    Gracias por responderme :good: :good:

    Contenido patrocinado

    Re: Problema con Viking Conquest Reforged Edition..Se me ven en blancos las caras.

    Mensaje por Contenido patrocinado Hoy a las 6:57 am


      Fecha y hora actual: Jue Dic 08, 2016 6:57 am