Reporte de bugs Reforged Edition

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    Mikeboix
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    Reporte de bugs Reforged Edition

    Mensaje por Mikeboix el Lun Jul 27, 2015 3:17 pm

    Abro este tema para poder transmitir a Idibil, que de vez en cuando se pasa por aquí, los bugs que vayamos encontrando, y así que puedan corregirlos en futuros parches.

    ---

    Yo de momento, en el singleplayer, he encontrado unos cuantos errores de texto y traducción:

    Letras en inglés (mead hall)

    Spoiler:

    Texto incorrecto (Esperar aquí por un tiempoSala de festejos (contratar))
    Spoiler:

    Textos que se montan unos encima de otros (posible problema de mi resolucion de juego)
    Spoiler:

    Traducción no muy correcta. "Pasear por los cultivos" cuando se refiere a pasear por la plaza de la fortaleza.
    Spoiler:

    UNRECONIZED TOKEN siempre que me presento a un lord
    Spoiler:

    Mujeres que dejan frases a medias (¿será que las pongo tan cachondas que les quito la respiración?)
    Spoiler:

    Oh, y al presentarse dicen "hija a" y "hermana a" en vez de "hija de" o "hermana de".
    Spoiler:


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    Last Breath of Calradian Empire: Mod sobre el glorioso pasado de Calradia. ¡Apoya el desarrollo!

    Mikeboix
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    Re: Reporte de bugs Reforged Edition

    Mensaje por Mikeboix el Sáb Ago 01, 2015 4:54 pm

    Por favor, que algún otro jugador de VC en español me confirme si todos estos errores de texto me aparecen solo a mi o les ocurre a más gente. Añado más bugs:




    Bug importante. El texto dice que donarás 200 peniques pero después das 500. Oh, y pone "lugar con orgullo" en vez de "luchar con orgullo".

    Spoiler:

    Bug importante. En los hofs paganos, pone convertirse al cristianismo en vez de convertirse al paganismo.

    Spoiler:

    Bug importante. Textos en inglés en el diálogo de presentación de este compañero.

    Spoiler:

    Bug importante. La tercera opción de este evento aleatorio no tiene ninguna relación con el resto.

    Spoiler:

    Bug importante. La competencia "armas de fuego" debería ser "hondas".

    Spoiler:

    Bug menor. Textos en inglés al cazar animales.

    Spoiler:

    Bug menor. La primera opción no debería decir "por qué no entregas la suya", si no "por qué no entregas la tuya". Supongo.

    Spoiler:

    Bug menor. Cuando haces un buen discurso en el menú de comandante, el mensaje de avanzar no debería ser "maldita sea", si no "genial", o algo así.

    Spoiler:

    Bug menor. Lo que dice Agathinos cuando te quedas sin comida es bastante absurdo. Vaya, que el texto no tiene ni pies ni cabeza.

    Spoiler:

    Bug menor. La tropa "jefe de esclavos" debería llamarse "jefe esclavista".

    Spoiler:


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    Last Breath of Calradian Empire: Mod sobre el glorioso pasado de Calradia. ¡Apoya el desarrollo!

    Tryce
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    Edad : 24

    Re: Reporte de bugs Reforged Edition

    Mensaje por Tryce el Sáb Ago 01, 2015 11:01 pm

    Te confirmo que los bugs desde las hondas hasta la ultima. Las primeras si ni idea.

    Quiero agregar que a diferencia del ingles, en el español no nos agregan automaticamente la clasificaciones de tropas 4,5 y 6 que son Lanceros, Escaramuzadores y Jinetes Arqueros. Nos sale directamente sin nombre 1,2,3 y tenemos que agregarlo manualmente.

    Mikeboix
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    Re: Reporte de bugs Reforged Edition

    Mensaje por Mikeboix el Dom Ago 02, 2015 12:56 pm

    Gracias por confirmármelo, Tryce. Te confirmo también lo que dices de las formaciones sin nombre, lo cierto es que es bastante molesto xD
    Yo lo que hago es cambiarlos todos a las clásicas formaciones. Solo arqueros, infantería y caballería. Oh, y a veces los "especiales", que son los que no quiero que luchen xD

    PD: Me ha dicho Idibil que se va a pasar Yeyo por este tema a ver todos los bugs de traducción. Yeyo es el que hizo la traducción, así que cada vez que veáis un error de traducción, por favor, sacad foto y reportadlo aquí.


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    Last Breath of Calradian Empire: Mod sobre el glorioso pasado de Calradia. ¡Apoya el desarrollo!

    Sir Centu
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    Re: Reporte de bugs Reforged Edition

    Mensaje por Sir Centu el Dom Ago 02, 2015 2:26 pm

    Un poco lamentables todos estos fallos, ¿no?

    Por cierto:

    Mikeboix escribió:Bug menor. La primera opción no debería decir "por qué no entregas la suya", si no "por qué no entregas la tuya". Supongo.

    Spoiler:

    Ahí será "¿Por qué no entregas la tuya, capullo?".


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    Re: Reporte de bugs Reforged Edition

    Mensaje por Mikeboix el Dom Ago 02, 2015 3:46 pm

    Sir Centu escribió:
    Ahí será "¿Por qué no entregas la tuya, capullo?".

    Pues justo lo que yo he dicho xD




    PD: Me acaba de crashear el VC mientras paseaba por el mapa de campaña. Incluyo el rgl_log y el rgl_config, que sé que les es de ayuda a los desarrolladores.

    rgl_log:
    Starting new log file.
    Version:  1.168

    -- OS: Microsoft  (build 9200), 64-bit
    -- RAM: Available physical RAM: 2662MB/3982MB
    -- CPU:        Intel(R) Core(TM) i7-3537U CPU @ 2.00GHz (GenuineIntel)
    - L2 cache size: 256K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 4 ( Speed: ~2494MHz / ~2494MHz / ~2494MHz / ~2494MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvumdshim.dll / Description: Intel(R) HD Graphics 4000
    - Texture Memory: 2962 ( Available Texture Memory: 2944 )


    Processing Ini File {
    Module_name =  Viking_Conquest200
    Num Hints =  12
    Setting Map Min X =  -257.903931
    Setting Map Max X =  281.758240
    Setting Map Min Y =  -281.854553
    Setting Map Max Y =  290.571899
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  2.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.650000
    Setting armor_reduction_factor_against_cut =  0.950000
    Setting armor_reduction_factor_against_pierce =  0.650000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  2.000000
    Setting melee_damage_speed_power =  1.400000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Unrecognized Module_info directive =  give_performance_warnings . Skipping.
    Loading Module Resource  La_Grandmasters_Shaders
    Loading Module Resource  test
    Loading Module Resource  shaders
    Loading Module Resource  textures
    Loading Module Resource  vc_textures
    Loading Module Resource  vc_materials
    Loading Module Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Module Resource  vc_bodies
    Loading Module Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Module Resource  helpers
    Loading Module Resource  vc_map_objects
    Loading Module Resource  vc_map_iconchars
    Loading Module Resource  particle_meshes
    Loading Module Resource  skeletons
    Loading Module Resource  grass_meshes
    Loading Module Resource  plant_meshes
    Loading Module Resource  object_meshes
    Loading Module Resource  object_bodies
    Loading Module Resource  goods_meshes
    Loading Module Resource  item_meshes1
    Loading Module Resource  food
    Loading Module Resource  village_houses
    Loading Module Resource  village_houses_a
    Loading Module Resource  village_houses_b
    Loading Module Resource  interiors_a
    Loading Module Resource  interiors_b
    Loading Module Resource  interiors_c
    Loading Module Resource  arena
    Loading Module Resource  castle_a
    Loading Module Resource  dungeon
    Loading Module Resource  snowy_houses
    Loading Module Resource  square_keep
    Loading Module Resource  vc_pictures
    Loading Module Resource  user_interface_b
    Loading Module Resource  user_interface_c
    Loading Module Resource  user_interface_d
    Loading Module Resource  scene_encounter_spot
    Loading Module Resource  interior_thirsty_lion
    Loading Module Resource  houses1
    Loading Module Resource  wall_meshes1
    Loading Module Resource  town_houses
    Loading Module Resource  doors
    Loading Module Resource  churches
    Loading Module Resource  castle_c
    Loading Module Resource  castle_d
    Loading Module Resource  castle_e
    Loading Module Resource  castle_f
    Loading Module Resource  castle_g
    Loading Module Resource  castle_h
    Loading Module Resource  castle_i
    Loading Module Resource  viking_houses
    Loading Module Resource  town_houses_c
    Loading Module Resource  particles_2
    Loading Module Resource  prisons
    Loading Module Resource  prisons_b
    Loading Module Resource  vc_terrain_borders
    Loading Module Resource  skyboxes
    Loading Module Resource  new_skyboxes
    Loading Module Resource  object_b
    Loading Module Resource  destroy
    Loading Module Resource  vc_trees
    Loading Module Resource  grass_meshes_b
    Loading Module Resource  interiors_steppe
    Loading Module Resource  town_houses_d
    Loading Module Resource  ani_horse_mounted
    Loading Module Resource  horse_skeleton
    Loading Module Resource  instruments
    Loading Module Resource  simple_primitives
    Loading Module Resource  ani_man_walk
    Loading Module Resource  ani_death
    Loading Module Resource  ani_stand_guardsman
    Loading Module Resource  ani_human_mounted
    Loading Module Resource  ani_lady_stand
    Loading Module Resource  ani_poses
    Loading Module Resource  ani_man_cheer
    Loading Module Resource  ani_stand_onhorse
    Loading Module Resource  ani_strikes
    Loading Module Resource  ani_equip_arms
    Loading Module Resource  ani_run_p
    Loading Module Resource  ani_run_forward_left_right
    Loading Module Resource  uni_strikes3
    Loading Module Resource  ani_walk_sideways
    Loading Module Resource  ani_run_sideways
    Loading Module Resource  ani_stand
    Loading Module Resource  ani_crouch_down
    Loading Module Resource  ani_low_walk
    Loading Module Resource  ani_turn_man
    Loading Module Resource  ani_lancer
    Loading Module Resource  ani_attacks
    Loading Module Resource  ani_kicks
    Loading Module Resource  ani_walk_backward
    Loading Module Resource  ani_run_lookingsides
    Loading Module Resource  ani_defends
    Loading Module Resource  ani_walk_lookingsides
    Loading Module Resource  ani_jump
    Loading Module Resource  ani_wedding
    Loading Module Resource  uni_jump
    Loading Module Resource  uni_stances
    Loading Module Resource  uni_equip
    Loading Module Resource  uni_strike
    Loading Module Resource  uni_throws
    Loading Module Resource  uni_fistswing
    Loading Module Resource  uni_lord_stand
    Loading Module Resource  uni_defence
    Loading Module Resource  uni_sideways
    Loading Module Resource  dart
    Loading Module Resource  rock
    Loading Module Resource  raw_materials
    Loading Module Resource  gauntlets_new
    Loading Module Resource  bride_dress
    Loading Module Resource  ui_server_filter
    Loading Module Resource  ship
    Loading Module Resource  arabian_houses
    Loading Module Resource  object_c
    Loading Module Resource  valleyProps
    Loading Module Resource  workshops
    Loading Module Resource  barrier_primitives
    Loading Module Resource  town_houses_e
    Loading Module Resource  wb_mp_objects_a
    Loading Module Resource  vc_arcosyflechas
    Loading Module Resource  bry_banners
    Loading Module Resource  bry_banners_default
    Loading Module Resource  bry_battlebanners
    Loading Module Resource  bry_flags_vertical
    Loading Module Resource  vc_iconos
    Loading Module Resource  bry_pic_mesh
    Loading Module Resource  vc_shields
    Loading Module Resource  vc_shields_tableau
    Loading Module Resource  vc_armors_angle
    Loading Module Resource  vc_armors_briton
    Loading Module Resource  vc_armors_frisians
    Loading Module Resource  vc_armors_generic
    Loading Module Resource  vc_armors_irish
    Loading Module Resource  vc_armors_norse
    Loading Module Resource  vc_armors_picts
    Loading Module Resource  vc_armors_saxon
    Loading Module Resource  vc_clerics
    Loading Module Resource  vc_female_dresses
    Loading Module Resource  vc_shoes
    Loading Module Resource  vc_swords
    Loading Module Resource  vc_helmets
    Loading Module Resource  vc_axes
    Loading Module Resource  vc_native
    Loading Module Resource  vc_props
    Loading Module Resource  vc_props2
    Loading Module Resource  vc_props3
    Loading Module Resource  vc_props_new_houses
    Loading Module Resource  vc_sea_battle
    Loading Module Resource  vc_spears
    Loading Module Resource  dedal_anims
    Loading Module Resource  vc_hoods
    Loading Module Resource  vc_shields2
    Loading Module Resource  vc_swords2
    Loading Module Resource  vc_food
    Loading Module Resource  vc_tradeitems
    Loading Module Resource  vc_knifes
    Loading Module Resource  vc_horses
    Loading Module Resource  La_Grandmasters_map_text
    Loading Module Resource  vc_shields_basic
    Loading Module Resource  vc_work
    Loading Module Resource  vc_animals

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  41388
    Finished All...
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    1311 parties added.
    launch complete.

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...


    rgl_config:
    Starting new log file.
    Version:  1.168

    -- OS: Microsoft  (build 9200), 64-bit
    -- RAM: Available physical RAM: 2662MB/3982MB
    -- CPU:        Intel(R) Core(TM) i7-3537U CPU @ 2.00GHz (GenuineIntel)
    - L2 cache size: 256K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 4 ( Speed: ~2494MHz / ~2494MHz / ~2494MHz / ~2494MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvumdshim.dll / Description: Intel(R) HD Graphics 4000
    - Texture Memory: 2962 ( Available Texture Memory: 2944 )


    Processing Ini File {
    Module_name =  Viking_Conquest200
    Num Hints =  12
    Setting Map Min X =  -257.903931
    Setting Map Max X =  281.758240
    Setting Map Min Y =  -281.854553
    Setting Map Max Y =  290.571899
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  2.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.650000
    Setting armor_reduction_factor_against_cut =  0.950000
    Setting armor_reduction_factor_against_pierce =  0.650000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  2.000000
    Setting melee_damage_speed_power =  1.400000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Unrecognized Module_info directive =  give_performance_warnings . Skipping.
    Loading Module Resource  La_Grandmasters_Shaders
    Loading Module Resource  test
    Loading Module Resource  shaders
    Loading Module Resource  textures
    Loading Module Resource  vc_textures
    Loading Module Resource  vc_materials
    Loading Module Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Module Resource  vc_bodies
    Loading Module Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Module Resource  helpers
    Loading Module Resource  vc_map_objects
    Loading Module Resource  vc_map_iconchars
    Loading Module Resource  particle_meshes
    Loading Module Resource  skeletons
    Loading Module Resource  grass_meshes
    Loading Module Resource  plant_meshes
    Loading Module Resource  object_meshes
    Loading Module Resource  object_bodies
    Loading Module Resource  goods_meshes
    Loading Module Resource  item_meshes1
    Loading Module Resource  food
    Loading Module Resource  village_houses
    Loading Module Resource  village_houses_a
    Loading Module Resource  village_houses_b
    Loading Module Resource  interiors_a
    Loading Module Resource  interiors_b
    Loading Module Resource  interiors_c
    Loading Module Resource  arena
    Loading Module Resource  castle_a
    Loading Module Resource  dungeon
    Loading Module Resource  snowy_houses
    Loading Module Resource  square_keep
    Loading Module Resource  vc_pictures
    Loading Module Resource  user_interface_b
    Loading Module Resource  user_interface_c
    Loading Module Resource  user_interface_d
    Loading Module Resource  scene_encounter_spot
    Loading Module Resource  interior_thirsty_lion
    Loading Module Resource  houses1
    Loading Module Resource  wall_meshes1
    Loading Module Resource  town_houses
    Loading Module Resource  doors
    Loading Module Resource  churches
    Loading Module Resource  castle_c
    Loading Module Resource  castle_d
    Loading Module Resource  castle_e
    Loading Module Resource  castle_f
    Loading Module Resource  castle_g
    Loading Module Resource  castle_h
    Loading Module Resource  castle_i
    Loading Module Resource  viking_houses
    Loading Module Resource  town_houses_c
    Loading Module Resource  particles_2
    Loading Module Resource  prisons
    Loading Module Resource  prisons_b
    Loading Module Resource  vc_terrain_borders
    Loading Module Resource  skyboxes
    Loading Module Resource  new_skyboxes
    Loading Module Resource  object_b
    Loading Module Resource  destroy
    Loading Module Resource  vc_trees
    Loading Module Resource  grass_meshes_b
    Loading Module Resource  interiors_steppe
    Loading Module Resource  town_houses_d
    Loading Module Resource  ani_horse_mounted
    Loading Module Resource  horse_skeleton
    Loading Module Resource  instruments
    Loading Module Resource  simple_primitives
    Loading Module Resource  ani_man_walk
    Loading Module Resource  ani_death
    Loading Module Resource  ani_stand_guardsman
    Loading Module Resource  ani_human_mounted
    Loading Module Resource  ani_lady_stand
    Loading Module Resource  ani_poses
    Loading Module Resource  ani_man_cheer
    Loading Module Resource  ani_stand_onhorse
    Loading Module Resource  ani_strikes
    Loading Module Resource  ani_equip_arms
    Loading Module Resource  ani_run_p
    Loading Module Resource  ani_run_forward_left_right
    Loading Module Resource  uni_strikes3
    Loading Module Resource  ani_walk_sideways
    Loading Module Resource  ani_run_sideways
    Loading Module Resource  ani_stand
    Loading Module Resource  ani_crouch_down
    Loading Module Resource  ani_low_walk
    Loading Module Resource  ani_turn_man
    Loading Module Resource  ani_lancer
    Loading Module Resource  ani_attacks
    Loading Module Resource  ani_kicks
    Loading Module Resource  ani_walk_backward
    Loading Module Resource  ani_run_lookingsides
    Loading Module Resource  ani_defends
    Loading Module Resource  ani_walk_lookingsides
    Loading Module Resource  ani_jump
    Loading Module Resource  ani_wedding
    Loading Module Resource  uni_jump
    Loading Module Resource  uni_stances
    Loading Module Resource  uni_equip
    Loading Module Resource  uni_strike
    Loading Module Resource  uni_throws
    Loading Module Resource  uni_fistswing
    Loading Module Resource  uni_lord_stand
    Loading Module Resource  uni_defence
    Loading Module Resource  uni_sideways
    Loading Module Resource  dart
    Loading Module Resource  rock
    Loading Module Resource  raw_materials
    Loading Module Resource  gauntlets_new
    Loading Module Resource  bride_dress
    Loading Module Resource  ui_server_filter
    Loading Module Resource  ship
    Loading Module Resource  arabian_houses
    Loading Module Resource  object_c
    Loading Module Resource  valleyProps
    Loading Module Resource  workshops
    Loading Module Resource  barrier_primitives
    Loading Module Resource  town_houses_e
    Loading Module Resource  wb_mp_objects_a
    Loading Module Resource  vc_arcosyflechas
    Loading Module Resource  bry_banners
    Loading Module Resource  bry_banners_default
    Loading Module Resource  bry_battlebanners
    Loading Module Resource  bry_flags_vertical
    Loading Module Resource  vc_iconos
    Loading Module Resource  bry_pic_mesh
    Loading Module Resource  vc_shields
    Loading Module Resource  vc_shields_tableau
    Loading Module Resource  vc_armors_angle
    Loading Module Resource  vc_armors_briton
    Loading Module Resource  vc_armors_frisians
    Loading Module Resource  vc_armors_generic
    Loading Module Resource  vc_armors_irish
    Loading Module Resource  vc_armors_norse
    Loading Module Resource  vc_armors_picts
    Loading Module Resource  vc_armors_saxon
    Loading Module Resource  vc_clerics
    Loading Module Resource  vc_female_dresses
    Loading Module Resource  vc_shoes
    Loading Module Resource  vc_swords
    Loading Module Resource  vc_helmets
    Loading Module Resource  vc_axes
    Loading Module Resource  vc_native
    Loading Module Resource  vc_props
    Loading Module Resource  vc_props2
    Loading Module Resource  vc_props3
    Loading Module Resource  vc_props_new_houses
    Loading Module Resource  vc_sea_battle
    Loading Module Resource  vc_spears
    Loading Module Resource  dedal_anims
    Loading Module Resource  vc_hoods
    Loading Module Resource  vc_shields2
    Loading Module Resource  vc_swords2
    Loading Module Resource  vc_food
    Loading Module Resource  vc_tradeitems
    Loading Module Resource  vc_knifes
    Loading Module Resource  vc_horses
    Loading Module Resource  La_Grandmasters_map_text
    Loading Module Resource  vc_shields_basic
    Loading Module Resource  vc_work
    Loading Module Resource  vc_animals

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  41388
    Finished All...
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    1311 parties added.
    launch complete.

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    PD2: Esos malditos logs mienten xD Yo tengo también una gráfica Nvidia en el portátil, que es la que uso para jugar al warband.


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    Last Breath of Calradian Empire: Mod sobre el glorioso pasado de Calradia. ¡Apoya el desarrollo!

    idibil
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    Mensajes : 89

    Re: Reporte de bugs Reforged Edition

    Mensaje por idibil el Dom Ago 02, 2015 11:18 pm

    Mike, ese crash te ha pasado con el nuevo exe que lanzó TW hace unos días? Supongo que verificaste cache en steam.

    Mikeboix
    Emperador
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    : : wyrd bi∂ ful ārǣd
    Mensajes : 11289
    Facción : Imperio de Calradia

    Re: Reporte de bugs Reforged Edition

    Mensaje por Mikeboix el Lun Ago 03, 2015 12:08 am

    idibil escribió:Mike, ese crash te ha pasado con el nuevo exe que lanzó TW hace unos días? Supongo que verificaste cache en steam.

    ¿No era eso un exe para los que no juegan en steam? Es que yo lo tengo en steam...


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    ~No olvides leer las [Tienes que estar registrado y conectado para ver este vínculo]. No resuelvo dudas de los juegos por mensaje privado.~




    Last Breath of Calradian Empire: Mod sobre el glorioso pasado de Calradia. ¡Apoya el desarrollo!

    Mikeboix
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    : : wyrd bi∂ ful ārǣd
    Mensajes : 11289
    Facción : Imperio de Calradia

    Re: Reporte de bugs Reforged Edition

    Mensaje por Mikeboix el Lun Ago 03, 2015 12:28 am

    Vale, como mensaje a parte. Reporto más bugs de traducción.




    Bug grave. En uno de estos eventos aleatorios que salen cuando asedias un castillo, las dos primeras opciones están repetidas.

    Spoiler:

    Bug más o menos grave. El juez de tu propio castillo tiene una opción con texto bugeado.

    Spoiler:

    Bug más o menos grave. En este mensaje que te sale al completar parte de la misión de Irlanda, el nombre del sitio donde debes ir sale bugeado. Cuando miras en el diario de misiones ocurre lo mismo.

    Spoiler:

    Bug menor. Cuando voy a asaltar un castillo, la opción de continuar dice "tus peores temores se han convertido en realidad". Y aquí no tiene mucho sentido ese mensaje...

    Spoiler:

    Bug menor. Pone "salistéis" en vez de "salisteis".

    Spoiler:

    Bug menor. El nombre de este personaje está en inglés.

    Spoiler:

    Bug menor. En las misiones para ayudar a las damas del reino, siempre que te piden que les traigas algo, dicen "monedas de" cualquier cosa. "Monedas de ambar", "monedas de marfil de morsa", como en el caso de la imagen, etc. Lo de "monedas de" sobra, evidentemente.

    Spoiler:

    Bug menor. En la serie de misiones de Irlanda, cuando el lord ese intenta quemarte dentro de casa, en vez de "olor a humo" pone "olor a homo". Es un error muy cómico, la verdad Very Happy

    Spoiler:




    Y ahora un bug que no es de traducción, si no del DLC en sí.

    wtf:


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    Last Breath of Calradian Empire: Mod sobre el glorioso pasado de Calradia. ¡Apoya el desarrollo!

    YeyoB
    Miliciano
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    Mensajes : 1

    Re: Reporte de bugs Reforged Edition

    Mensaje por YeyoB el Lun Ago 03, 2015 10:03 pm

    Muchas gracias a todos por la ayuda en el bug fix, en especial a Mikeboix. Hemos actualizado la traducción para solicionar todos estos problemas y erratas.

    Un abrazo,

    Tryce
    Espadachín
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    Mensajes : 306
    Edad : 24

    Re: Reporte de bugs Reforged Edition

    Mensaje por Tryce el Lun Ago 10, 2015 11:48 pm

    Bueno no se si a alguien mas le ha pasado, pero en el modo historia cuando hablo con el rey de dammark me salela opcion de pagar para aumentar mi relacion con ribe PEROOO en vez de aumentarla me sale en negativa(de hecho ambas opciones me ponen a -100) LOL

    idibil
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    Re: Reporte de bugs Reforged Edition

    Mensaje por idibil el Mar Ago 11, 2015 10:41 pm

    Podrías poner un screenshot? estás usando la versión lanzada ayer?

    Tryce
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    Mensajes : 306
    Edad : 24

    Re: Reporte de bugs Reforged Edition

    Mensaje por Tryce el Miér Ago 12, 2015 12:58 am

    Debo esperar a que el rey de dammark vuelva a ribe.

    Mientras, despues de aceptar la primera mision del abad de finnian el "tu pagina de ntoas de eiriu" esta vacia

    Spoiler:

    pablokirsten
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    Mensajes : 18
    Edad : 26

    Re: Reporte de bugs Reforged Edition

    Mensaje por pablokirsten el Miér Ago 12, 2015 2:41 am

    idibil escribió:Podrías poner un screenshot? estás usando la versión lanzada ayer?
    Como saber si estoy usando la ultima versión de viking? En el menu principal solo me aparece 2.0, estoy usando steam.

    idibil
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    Re: Reporte de bugs Reforged Edition

    Mensaje por idibil el Miér Ago 12, 2015 10:22 pm

    Tryce escribió:Debo esperar a que el rey de dammark vuelva a ribe.

    Mientras, despues de aceptar la primera mision del abad de finnian el "tu pagina de ntoas de eiriu" esta vacia

    Spoiler:

    Eso es correcto, ya lo irás llenando Smile



    pablokirsten escribió:
    idibil escribió:Podrías poner un screenshot? estás usando la versión lanzada ayer?
    Como saber si estoy usando la ultima versión de viking? En el menu principal solo me aparece 2.0, estoy usando steam.

    si actualizas al parche (ahora en beta) te pondrá 2.003

    pablokirsten
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    Re: Reporte de bugs Reforged Edition

    Mensaje por pablokirsten el Jue Ago 13, 2015 2:56 am

    pablokirsten escribió:
    idibil escribió:Podrías poner un screenshot? estás usando la versión lanzada ayer?
    Como saber si estoy usando la ultima versión de viking? En el menu principal solo me aparece 2.0, estoy usando steam.

    si actualizas al parche (ahora en beta) te pondrá 2.003[/quote]
    No me aparece ninguna beta en steam, solo tengo la siguiente opción:
    NINGUNA:salir de todos los programas beta.
    Requiere de algún código para poder unirme a la beta como cuando salió la reforged edition?

    Tryce
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    Re: Reporte de bugs Reforged Edition

    Mensaje por Tryce el Jue Ago 13, 2015 3:43 am

    Requiere algun codigo, que deberia salir en el foro de TW

    Por cierto no se si me ocurre solo a mi pero ya van 2 veces que se me cierra el juego, me pasa cuando intento guardar manualmente(juego sin autoguardar para no quedarme en una trampa sin fin de deastacion)

    lobosamgre
    Miliciano
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    Re: Reporte de bugs Reforged Edition

    Mensaje por lobosamgre el Jue Ago 13, 2015 4:10 am

    alguien sabe sobre el bug que da cuando entras a la guarida de morrigan y sales y te deja entrar mas y la misión se queda sin realizar

    pablokirsten
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    Re: Reporte de bugs Reforged Edition

    Mensaje por pablokirsten el Jue Ago 13, 2015 6:12 am

    Codigo para la beta: betapassword

    idibil
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    Re: Reporte de bugs Reforged Edition

    Mensaje por idibil el Jue Ago 13, 2015 3:06 pm

    Beta: [Tienes que estar registrado y conectado para ver este vínculo]

    @lobosamgre
    Lo de Morrigan no es un bug, lo que pasa es que al entrar y hablar a los campeones la misión actualiza, y cuando haces el quicksave y cargas de nuevo, el engine te carga el menu. Nosotros añadimos un chequeo para esto en la 2.004, para evitar este problema.

    @Tryce

    Esto no es normal. Podrías postear un rgl_log.txt después del CTD?

    Tryce
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    Re: Reporte de bugs Reforged Edition

    Mensaje por Tryce el Jue Ago 13, 2015 7:23 pm

    Bueno aqui esta

    Spoiler:
    Starting new log file.
    Version: 1.168

    -- OS: Microsoft (build 9200), 64-bit
    -- RAM: Available physical RAM: 4095MB/4096MB
    -- CPU: Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz (GenuineIntel)
    - L2 cache size: 256K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 4 ( Speed: ~2993MHz / ~2993MHz / ~2993MHz / ~2993MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GT 620
    - Texture Memory: 4045 ( Available Texture Memory: 4029 )

    Received stats and achievements from Steam

    Processing Ini File {
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    Num Hints = 12
    Setting Map Min X = -178.012619
    Setting Map Max X = 185.339508
    Setting Map Min Y = -232.722122
    Setting Map Max Y = 197.089081
    Setting Time Multiplier = 0.250000
    Setting Seeing Range Multiplier = 6.500000
    Setting Track Spotting Multiplier = 0.800000
    Setting player_wounded_treshold = 5.000000
    Setting hero_wounded_treshold = 15.000000
    Setting Skill Prisoner Management Bonus = 5
    Setting Skill Leadership Bonus = 3
    Setting Base Companion Limit = 20
    Setting player_xp_multiplier = 1.000000
    Setting hero_xp_multiplier = 2.000000
    Setting regulars_xp_multiplier = 3.000000
    Setting damage_interrupt_attack_treshold = 3.000000
    Setting damage_interrupt_attack_treshold_mp = 3.000000
    Setting armor_soak_factor_against_cut = 0.800000
    Setting armor_soak_factor_against_pierce = 0.450000
    Setting armor_soak_factor_against_blunt = 0.500000
    Setting armor_reduction_factor_against_cut = 0.800000
    Setting armor_reduction_factor_against_pierce = 0.250000
    Setting armor_reduction_factor_against_blunt = 0.650000
    Setting horse_charge_damage_multiplier = 1.000000
    Setting couched_lance_damage_multiplier = 0.650000
    Setting fall_damage_multiplier = 1.000000
    Setting shield_penetration_offset = 30.000000
    Setting shield_penetration_factor = 3.000000
    Setting missile_damage_speed_power = 1.900000
    Setting melee_damage_speed_power = 2.000000
    Setting multiplayer_walk_enabled = 0
    Setting mission_object_prune_time = 180
    Scan Module Textures = 1
    Scan Module Sounds = 1
    Loading Resource test
    Loading Module Resource textures_face_gen
    Loading Resource shaders
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    Loading Resource materials
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    Loading Resource castle_i
    Loading Resource gatehouse
    Loading Resource viking_houses
    Loading Resource fake_houses
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    Loading Resource ani_jump
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    Loading Resource arabian_props
    Loading Resource uni_jump
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    Loading Resource uni_equip
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    Loading Resource tree_f
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    Loading Resource arabian_village
    Loading Resource valleyProps
    Loading Resource workshops
    Loading Resource barrier_primitives
    Loading Resource town_houses_e
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    Loading Module Resource animalesdecaza
    Loading Module Resource animals
    Loading Module Resource animals2
    Loading Module Resource otrositems
    Loading Module Resource arcosyflechas
    Loading Module Resource armadurasmedias
    Loading Module Resource armadurasmedias2
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    Loading Module Resource battlebanners
    Loading Module Resource botasycalzado
    Loading Module Resource capasycabeza
    Loading Module Resource capasycabeza2
    Loading Module Resource coronas
    Loading Module Resource hachas
    Loading Module Resource desnudos1
    Loading Module Resource desnudosypantalones
    Loading Module Resource escudos1
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    Loading Module Resource escudos5
    Loading Module Resource espadas1
    Loading Module Resource sail
    Loading Module Resource espadas2
    Loading Module Resource espadas3
    Loading Module Resource gorros1
    Loading Module Resource std_banners
    Loading Module Resource std_banners_default
    Loading Module Resource std_flags_vertical
    Loading Module Resource gorros2
    Loading Module Resource seaxycuchillos
    Loading Module Resource iconos1
    Loading Module Resource lanzasyhastas
    Loading Module Resource Companions_Overview_mesh
    Loading Module Resource sceneprops1
    Loading Module Resource sceneprops2
    Loading Module Resource sceneprops3
    Loading Module Resource sceneprops4
    Loading Module Resource Tempered_mat
    Loading Module Resource Tempered_mesh
    Loading Module Resource core_ui_meshes
    Loading Module Resource command_cursor
    Loading Module Resource tunicalarga
    Loading Module Resource tunicas1
    Loading Module Resource tunicas2
    Loading Module Resource tunicas3
    Loading Module Resource tunicas4
    Loading Module Resource tunicas5
    Loading Module Resource tunicas6
    Loading Module Resource tunicasyropavaria
    Loading Module Resource yelmos1
    Loading Module Resource yelmos2
    Loading Module Resource yelmos3
    Loading Module Resource vegetacion
    Loading Module Resource vestuariomujeres
    Loading Module Resource variosadd
    Loading Module Resource ani_overhand_spear
    Loading Module Resource env_materials
    Loading Module Resource map_tree_meshes
    Loading Module Resource particle_meshes
    Loading Module Resource tree_meshes
    Loading Module Resource xtree_meshes
    Loading Module Resource grass_meshes
    Loading Module Resource plant_meshes
    Loading Module Resource xtree_meshes_b
    Loading Module Resource xtree_meshes_c
    Loading Module Resource grass_meshes_b
    Loading Module Resource tree_e_meshes
    Loading Module Resource terrain_borders
    Loading Module Resource particles_2
    Unrecognized Module_info directive = network_compatible . Skipping.
    Unrecognized Module_info directive = hide_other_mod_servers . Skipping.
    Unrecognized Module_info directive = ground_weapon_collision . Skipping.
    Unrecognized Module_info directive = use_missile_damage_type . Skipping.
    Unrecognized Module_info directive = allow_unset_script_params . Skipping.

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is supported
    WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
    WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
    WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
    WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
    WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
    WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_troop_upgrades_button_clicked
    WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_character_screen_requested
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...

    rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
    rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_greatsword_cstance
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: reload_pistol_new
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
    rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol loading time: 57674
    Finished All...
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    launch complete.
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    launch complete.
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    launch complete.
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    449 parties added.
    launch complete.
    Switching to menu window...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    SCRIPT ERROR ON OPCODE 1610: Invalid Party ID: -1; LINE NO: 85:
    At script: count_mission_casualties_from_agents. At script: count_mission_casualties_from_agents. SCRIPT ERROR ON OPCODE 1618: Invalid Party ID: -1; LINE NO: 86:
    At script: count_mission_casualties_from_agents. At script: count_mission_casualties_from_agents. At script: count_mission_casualties_from_agents. At script: count_mission_casualties_from_agents. At script: count_mission_casualties_from_agents. SCRIPT ERROR ON OPCODE 1610: Invalid Party ID: -1; LINE NO: 85:
    At script: count_mission_casualties_from_agents. At script: count_mission_casualties_from_agents. SCRIPT ERROR ON OPCODE 1618: Invalid Party ID: -1; LINE NO: 86:
    At script: count_mission_casualties_from_agents. At script: count_mission_casualties_from_agents. At script: count_mission_casualties_from_agents. At script: count_mission_casualties_from_agents. At script: count_mission_casualties_from_agents. SCRIPT ERROR ON OPCODE 1610: Invalid Party ID: -1; LINE NO: 85:
    At script: count_mission_casualties_from_agents. At script: count_mission_casualties_from_agents. SCRIPT ERROR ON OPCODE 1618: Invalid Party ID: -1; LINE NO: 86:
    At script: count_mission_casualties_from_agents. At script: count_mission_casualties_from_agents. At script: count_mission_casualties_from_agents. At script: count_mission_casualties_from_agents. At script: count_mission_casualties_from_agents.
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving options... OK!

    Quiero aclarar que luego de que me pasara eso no he vuelvo a jugar xD

    idibil
    Usuario VIP
    Usuario VIP

    Mensajes : 89

    Re: Reporte de bugs Reforged Edition

    Mensaje por idibil el Jue Ago 13, 2015 9:15 pm

    Pero esto es brytenwalda no Viking Conquest...
    Lo que comentas no es un error conocido en Brytenwalda o warband hasta donde yo conozco, de hecho todo el tema savegames es gestionado por el engine, igual es un problema de tu instalación.

    Mikeboix
    Emperador
    Emperador

    : : wyrd bi∂ ful ārǣd
    Mensajes : 11289
    Facción : Imperio de Calradia

    Re: Reporte de bugs Reforged Edition

    Mensaje por Mikeboix el Jue Ago 13, 2015 9:17 pm

    Tryce escribió:
    Spoiler:

    Processing Ini File {
    Module_name =  Brytenwalda
    xDDD


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    ~No olvides leer las [Tienes que estar registrado y conectado para ver este vínculo]. No resuelvo dudas de los juegos por mensaje privado.~




    Last Breath of Calradian Empire: Mod sobre el glorioso pasado de Calradia. ¡Apoya el desarrollo!

    Tryce
    Espadachín
    Espadachín

    Mensajes : 306
    Edad : 24

    Re: Reporte de bugs Reforged Edition

    Mensaje por Tryce el Jue Ago 13, 2015 9:20 pm

    Es porque despues de jugar viking conquest me fui a jugar brytenwalda un rato xD, por eso dije que no he vuelto a abrir el VK. Me ire a jugar VK si vuelve a pasar lo vuelvo a postear?

    Mikeboix
    Emperador
    Emperador

    : : wyrd bi∂ ful ārǣd
    Mensajes : 11289
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    Re: Reporte de bugs Reforged Edition

    Mensaje por Mikeboix el Vie Ago 14, 2015 1:05 am

    Tryce escribió:Es porque despues de jugar viking conquest me fui a jugar brytenwalda un rato xD, por eso dije que no he vuelto a abrir el VK. Me ire a jugar VK si vuelve a pasar lo vuelvo a postear?

    Smile
    Y añade el archivo de log justo después de jugar al VC.


    _________________
    ~No olvides leer las [Tienes que estar registrado y conectado para ver este vínculo]. No resuelvo dudas de los juegos por mensaje privado.~




    Last Breath of Calradian Empire: Mod sobre el glorioso pasado de Calradia. ¡Apoya el desarrollo!

    Contenido patrocinado

    Re: Reporte de bugs Reforged Edition

    Mensaje por Contenido patrocinado Hoy a las 3:14 am


      Fecha y hora actual: Dom Dic 11, 2016 3:14 am