Script para que el banner del rey se asigne a todos sus vasallos
En Module_script, presionamos ctrl+f para que se abra el buscador y ponemos "banner", lo primero que aparece no es, daamos a buscar nueavemnte y en la segunda busqueda sustituimos esto:
por esto:
y ya esta!
En Module_script, presionamos ctrl+f para que se abra el buscador y ponemos "banner", lo primero que aparece no es, daamos a buscar nueavemnte y en la segunda busqueda sustituimos esto:
- Código:
(try_for_range, ":cur_faction", npc_kingdoms_begin, npc_kingdoms_end),
(faction_get_slot, ":cur_faction_king", ":cur_faction", slot_faction_leader),
(faction_get_slot, ":cur_faction_banner", ":cur_faction", slot_faction_banner),
(val_sub, ":cur_faction_banner", banner_meshes_begin),
(val_add, ":cur_faction_banner", banner_scene_props_begin),
(troop_set_slot, ":cur_faction_king", slot_troop_banner_scene_prop, ":cur_faction_banner"),
(try_end),
(assign, ":num_khergit_lords_assigned", 0),
(assign, ":num_sarranid_lords_assigned", 0),
(assign, ":num_other_lords_assigned", 0),
(try_for_range, ":kingdom_hero", active_npcs_begin, active_npcs_end),
(this_or_next|troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_kingdom_hero),
(troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_inactive_pretender),
(store_troop_faction, ":kingdom_hero_faction", ":kingdom_hero"),
(neg|faction_slot_eq, ":kingdom_hero_faction", slot_faction_leader, ":kingdom_hero"),
(try_begin),
(eq, ":kingdom_hero_faction", "fac_kingdom_3"), #Khergit Khanate
(store_add, ":kingdom_3_banners_begin", banner_scene_props_begin, khergit_banners_begin_offset),
(store_add, ":banner_id", ":kingdom_3_banners_begin", ":num_khergit_lords_assigned"),
(troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":banner_id"),
(val_add, ":num_khergit_lords_assigned", 1),
(else_try),
(eq, ":kingdom_hero_faction", "fac_kingdom_6"), #Sarranid Sultanate
(store_add, ":kingdom_6_banners_begin", banner_scene_props_begin, sarranid_banners_begin_offset),
(store_add, ":banner_id", ":kingdom_6_banners_begin", ":num_sarranid_lords_assigned"),
(troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":banner_id"),
(val_add, ":num_sarranid_lords_assigned", 1),
(else_try),
(assign, ":hero_offset", ":num_other_lords_assigned"),
(try_begin),
(gt, ":hero_offset", khergit_banners_begin_offset),#Do not add khergit banners to other lords
(val_add, ":hero_offset", khergit_banners_end_offset),
(val_sub, ":hero_offset", khergit_banners_begin_offset),
(try_end),
(try_begin),
(gt, ":hero_offset", sarranid_banners_begin_offset),#Do not add sarranid banners to other lords
(val_add, ":hero_offset", sarranid_banners_end_offset),
(val_sub, ":hero_offset", sarranid_banners_begin_offset),
(try_end),
(store_add, ":banner_id", banner_scene_props_begin, ":hero_offset"),
(troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":banner_id"),
(val_add, ":num_other_lords_assigned", 1),
(try_end),
(try_begin),
(this_or_next|lt, ":banner_id", banner_scene_props_begin),
(gt, ":banner_id", banner_scene_props_end_minus_one),
(display_message, "@{!}ERROR: Not enough banners for heroes!"),
(try_end),
por esto:
- Código:
(try_for_range, ":cur_faction", npc_kingdoms_begin, npc_kingdoms_end),
(faction_get_slot, ":cur_faction_king", ":cur_faction", slot_faction_leader),
(faction_get_slot, ":cur_faction_banner", ":cur_faction", slot_faction_banner),
(val_sub, ":cur_faction_banner", banner_meshes_begin), # These two lines translate the banner mesh ID above
(val_add, ":cur_faction_banner", banner_scene_props_begin), # to scene prop mesh ID used as troop banner
(troop_set_slot, ":cur_faction_king", slot_troop_banner_scene_prop, ":cur_faction_banner"),
(try_end),
# Lords
(try_for_range, ":kingdom_hero", active_npcs_begin, active_npcs_end),
(this_or_next|troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_kingdom_hero),
(troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_inactive_pretender),
(store_troop_faction, ":kingdom_hero_faction", ":kingdom_hero"), # Assume that you set the correct faction in module_troops
(neg|faction_slot_eq, ":kingdom_hero_faction", slot_faction_leader, ":kingdom_hero"), # Not the leader
(faction_get_slot, ":cur_kingdom_king", ":kingdom_hero_faction", slot_faction_leader), # get the leader of the faction
(troop_get_slot, ":cur_kingdom_king_banner", ":cur_kingdom_king", slot_troop_banner_scene_prop), # Get the banner ID of the leader
(troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":cur_kingdom_king_banner"), # assign to lord.
# This message error is left to mark the end of the modded code
(try_begin),
#(this_or_next|lt, ":banner_id", banner_scene_props_begin),
#(gt, ":banner_id", banner_scene_props_end_minus_one),
(display_message, "@{!}ERROR: Not enough banners for heroes!"),
(try_end),
y ya esta!